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It’s all specified on the jam page, but it’s really just about picking an older era and sticking to that as well as you can. If you want to go with 8-bit, go for an aesthetic that fits an 8-bit console, if you want 16-bit, same thing. If you’re going with arcade, just try to be as genuine to the era you’re aiming for. 

Overall the idea is to just make a game that seems like it could have come out 20-30 years ago and challenging yourself to make it feel authentic. 

Thanks for your response, i think i had understand the concept but i needed precision about the rules. But it’s ok now.