I just threw up. So this is my favorite submission I've played it, simply for the fact that it's... extremely educational. There's so much to absorb about narrative design here. Very inventive entry and great usage of our own struggles to refine our projects. So much funny stuff going on: the changing of titles, the implied ineptitude of our storytelling abilities, the reviews. I loved the gradual unveiling of refined cards, and the initial cards were always hilarious to me. It somehow seemed like the first polished versions were almost worse than the original ones, adding to the hilarity and realism.
The UI feels incredibly polished and functional. The visuals for the cards were just enough to keep it visually engaging and from feeling simply like text on a screen. One small complaint is the reviews being in two separate columns initially had me reading it a little funky, like maybe they should have been in extended lines instead of broken up side by side.
I enjoyed the gradual explanation of the deeper mechanics, and again how well it connects with the idea of our submissions. Somehow I got a 99 on the 2nd to last day but only a 91 on the final performance after only refining existing things, which is also another great connection to the development process. Sometimes our refinement can only detract from the experience that already existed. Sometimes a rough beat adds to the charm and enjoyment. Sometimes more work put into what is already present can only remove the human qualities that make story telling such an elusive art form. All in all, this is an incredible submission that I think has so much to offer to anyone who participates in game jams. Phenomenal work!