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No problem and thanks again for playing my game! Detailed feedback from everyone is so helpful and I've made a lot of choices based on common criticisms that I think were a good idea. It feels lazy to repeat other's comments, but I think it just shows what you can improve on because so many people said it lol. Yeah, I noticed the projectile sound, but the gurgling is what I was expecting to hear as a player. Running out of time sucks lol. As for reducing the charge, if it gave you a description like the others, I definitely missed it. Would have made the boss fight less stressful.

And yeah, I definitely would recommend submitting to the SMVM!

Ah yes I can see how potentially fighting the 2 other bosses without the overheat reduction would be more challenging. Yep it's another one of the those description powerups. I could make it less easy to miss, although I wonder if giving an edge to players who explore more is a good / bad thing. Or maybe that powerup should fall under 'essential.' 

More play testing required!

 I could make it less easy to miss, although I wonder if giving an edge to players who explore more is a good / bad thing.

I think if you add a map, the second would be the decision I would personally go with. Rewarding players for exploration is always cool to me. You should load up Doom 1 for inspiration. The very first level has some reason secret rooms and the map really works in that type of game.