Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just finished the game. The pixel art looks good. Loved all the animations to it. Can be hard to do pixel art that good.

The physics for both the belly and the womb was fun to watch, with mice in there. Found if I have four mice in the womb, and three in the vag, she gets off from that real fast! O.O

The platforming was fun also, and quite solid. Yes, that big section of spikes right after learning about womb was a challenge. For you loose all forward momentum after hitting the wall. Is more realistic, but can make platforming hard at times. Thankfully that was the only spot I got stuck on, for a short time.


I had only two gripes.

The main gripe I had was, in how hard it was to slip anything out of the womb, once it was in there and the entrance closed.

I found it was easy enough to get a seed out, when it was moved out pointy tip first. Same with the mice, was a bit harder with the mice, as could only get them out nose first. But doing either was quite hard, mostly when I had a lot in there.

When I got to the end, I had a seed stuck at the entrance to the womb, and could not get it out easy at all. It took garbing another seed, and using it to open the entrance to the womb long enough to quickly pull the stuck seed out.

The other gripe was related to the first. Had to do with how many G. seeds I needed to open some of the doors. 20 for one of them. This would not have been an issue, if I could move things in and out of the womb much more easy than I could. Made it take way more time then it should have.


If you ever do rework this, and make it bigger, with more stuff to it. I would suggest fixing how hard it is to move things in and out of the womb once the entrance closes.

All things considered, I did like the game. Would love to see this expanded on.


Am is wondering, if you mind me using the concept of this game, to make my own? If I do make one, and that is a pretty big if, it be a 3D platformer version of this one. If that is OK with you.

(+1)

Thanks! i think the parts you enjoyed most were the ones i have the most experience in, this was kind of my first time doing a proper puzzle-platformer >v< especially for a game jam, there's plenty of things i'd like to change if i ever do a second pass on this idea.

As for using the idea yourself, go right ahead! i'd love to see more vore/unbirth-themed games myself...... 👀
I'm not particularly precious about my game ideas, especially jam entries like this, so i'm happy to serve as inspiration for others.

Never tried a game jam. Have not mastered game making, so... >.>

Is sad to see so many good games made for a game jam, that was never expanded on after it. And some I feel should be. Yu Crossing Animals, be one of them. That was fun and the art cute. It deserved to be a much fuller game, in my opinion.

Yeah, both the visuals and game play was quite fun. The robo dog was real cool looking. Made me think of something that be a cross between a Doberman and a Rottweiler in robot form. If I was to make one for a 3D game, that be my inspiration.

Not a big vore fan, But I can dig it. Am more into unbirth-themed content than vore. Thankfully there is plenty of content to be found on both. ^.^

Perhaps someday, I may add to that list.

Oh' yeah. On a side note: During the game, once I found out I could stuff mice in to her back door, I put as many as I could fit.

This made the game a bit more challenging, for I had to time my movements according to when she was getting off on those mice squirming in her. Or she could fall mid jump, or miss catching mice when I wanted her to eat them.

Part way in the game, her inventory reset, and she lost all her mice. When I hunted for more, I found an amount that made her get off on them much more quickly and more often than by being full. This in turn again mage the game all that much more changeling, and fun to see. ^.^