Thank you :). There are currently check points setup throughout the levels, but I like the idea of half damage or something to that effect that might help out for accessibility. I actually think having damage output increase might also be a good way to solve that problem, i.e 2x damage from the start. I have a planned update with some more content in the future, I will definitely keep in mind adding some options to help less dexterous players. I appreciate the feedback! Was there an area/moment in the game felt that was unfair in terms of difficulty? I am always looking for feedback so please feel free to let me know.