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(+2)

Great game but tough for beginners. Are you considering putting in any accessibility options (e.g. half damage or save points) for those who are less dexterous?

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Thank you :). There are currently check points setup throughout the levels, but I like the idea of half damage or something to that effect that might help out for accessibility. I actually think having damage output increase might also be a good way to solve that problem, i.e 2x damage from the start. I have a planned update with some more content in the future, I will definitely keep in mind adding some options to help less dexterous players. I appreciate the feedback! Was there an area/moment in the game felt that was unfair in terms of difficulty? I am always looking for feedback so please feel free to let me know.

(+1)

It was mainly the lives system and having to start again from the beginning of the level after running out of lives. I understand that the original Castlevania games were not that easy but it can be frustrating to have to restart.

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Thanks for the feedback. I think adding some accessibility options might be a great start. More checkpoints (I.e every room) and weakened enemies.

(+1)

Just want to chime in and add my support for accessibility options too! Unlimited lives and more checkpoints would go a long way to make the game more enjoyable (personally speaking).

I don’t think damage modifiers would make a big difference since half of my deaths so far were caused by being knocked into a bottomless pit 😅

There is an item in the town shop that increases lives by 1 permanently. That should help out a bit. However, I will update the game to add some accessibility options especially increased checkpoint frequency. Appreciate the +1.