Good work!
The
initial flow of the game encourages the player to progress faster
because of the flood, it was quite simple at the beginning and the
visuals were nice to look at too, I like how the weather dynamically
changes. When the fish was introduced the flow felt somewhat
conflicting to me, it seemed like the game wanted me to slow down (I
figured, that if I don’t jump right away and wait at the end of the
platform, the fish will jump and fall, after which I can safely go
further), while still encouraging me to go fast (the flood was still
coming).
The implementation of the textless approach was
really good, I found the controls and options intuitive to
understand.
I noticed, that when I start the game, the
music from the menu doesn’t stop, so it continues to play together
at the same time with the level music.