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Good work!
The initial flow of the game encourages the player to progress faster because of the flood, it was quite simple at the beginning and the visuals were nice to look at too, I like how the weather dynamically changes. When the fish was introduced the flow felt somewhat conflicting to me, it seemed like the game wanted me to slow down (I figured, that if I don’t jump right away and wait at the end of the platform, the fish will jump and fall, after which I can safely go further), while still encouraging me to go fast (the flood was still coming).

The implementation of the textless approach was really good, I found the controls and options intuitive to understand.

I noticed, that when I start the game, the music from the menu doesn’t stop, so it continues to play together at the same time with the level music.

(+1)

Thanks for playing and the comments. Yep the fish add that challenge of balancing speed and caution, very hard at higher difficulty. The last stage adds an additional element.

Yep, noted the music bug and have fixed it for after the jam.