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A jam submission

Chapter 1: Wrath of the GodsView game page

Submitted by Anonymyst — 8 minutes, 37 seconds before the deadline
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Chapter 1: Wrath of the Gods's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#203.7503.750
Accessibility#232.9172.917
Controls#342.9582.958
Fun#352.9172.917
Overall#392.9522.952
Graphics#423.0003.000
Originality#522.6672.667
Audio#562.4582.458

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.2

Wildcards Used
Textless, Windy, Mythical Mashup

Game Description
Edgar the Adventurer has found the last ruins of the gods.

How does your game tie into the theme?
Once Edgar takes the treasure, the gods blast down rain to punish him. He is only safe in the god's shrines.

Source(s)
N/A

Discord Username(s)
Anonymyst

Participation Level (GWJ Only)
4

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Developer

I just posted a major update, if anyone wants to try to replay the game

Submitted

What an exciting chase!

Developer

thanks, glad you liked it.

Submitted

Great job, I enjoyed this :D

I was able to reach the second statue, but I fell stuck before the third - even having seen your play-trough. Overall, the controls are really responsive and felt fair - meaning that I cannot blame them for having fell so many times :') Also, the parameters of the player's movement fits with the platforming level design: he jumps at the right height and time, which makes the game truly polished. Congratulations!

If i may, sometimes the camera was a little frustrating: having such long jumps, I would have liked a farther zoom, but instead I found myself jumping in the void without knowing what's beyond the screen. This requires the user to try different path at random, and increases the difficulty giving the game strategy a memory layer. If that's what you were looking for (re-playing until you know the way by heart), it worked well! Otherwise, you may reason on direction hints and larger views.

Besides that, your game is a really solid entry, and I had fun playing it despite its difficulty (or thanks to it?). Again, congratulations and keep going! :))

Developer(+1)

Thanks for playing and the detailed review. Yeah I originally had a bigger display but the fps suffered and background did not look great. My problem was I built the map so I knew exactly how to play, maybe I could introduce a Zoom out map when at the shrine or something to give you the feeling of exploring, your character is an "explorer" after all.

Submitted

Nice art and gameplay, really liked it!
I had fun exploring different routes and trying crazy jumps, personally, I appreciate the difficulty level.

Developer(+1)

Thanks for playing and glad you enjoyed it. Were you able to beat the game?

Submitted

I could not, but now that I read about the wind mechanics in the comments, I will give it an other shot!

Developer(+1)

Glad to hear, BTW I am about to release a pretty big update tomorrow so unless you already played it again I would hold off until then

Developer

Just posted major update

Developer(+1)

Created a play-through video with notes along the way, feel free to watch/pause/play or just completely ignore. I will be updating this game before next GDW Jam in prep for Chapter 2... which will most likely introduce a new character

Fun entry! I like the idea. And it didn't feel overly difficulty to keep up at first. Then it gets pretty tough. I really like the pixel art and the concept. 

Developer(+1)

Thanks for playing and the kind words - I know the game is challenging but so is Elden Ring... Sorry bad sense of humor here - I am going for that  balance of fun and frustration to achieve accomplishment - god that sounds like it belongs on a mug... I am going to trade mark that slogan

Submitted

The vibe here is pretty good! Like most of the others here, I only made it to statue 2 where I finally noticed that wind influences your jumps. I could not get the wind to turn in my favor for that one gap, and reading the comments now I see there was a bit more to it. A bit difficult to find out, I guess, but you did specify this on the game page ;)
You implemented a lot of nice features in there (wind , slope speed decrease, weather effects..), which makes the game feel very polished. Nice!

Developer

Thanks for playing and glad you appreciated those details -  spent the first half of the week to make those elements come through - this was my first platformer and first time using parallax background - definitely will not be my last.

I might upload a video which people can watch to help them if they get stuck.

Submitted

Fun game, I made it to statue 2. I like the water effects
Not sure if it was just me, but the character was stuttering a lot when moving

Developer

Thanks for playing and the kind words.

Were you playing on the web based or downloadable version? web based was a little jerky for me as well.

Submitted

Yeah it was on web. Maybe some export issue

Submitted

Flight of the Valkyries hahaha The game itself was fun, I always like time pressure challenges and I took the challenge, but same as someone else from the comments I was not able to get further than the second statue! I also had that weird music layering bug. Still was interesting and good job!

Developer

Thanks for playing and trying, if you decide to come back and try again - you need to jump as far to the right as possible from Thor's (the 2nd) stature, from there you need to activate the rune, wait for the wind to switch direction, and then head back left. 

Submitted

Good work!
The initial flow of the game encourages the player to progress faster because of the flood, it was quite simple at the beginning and the visuals were nice to look at too, I like how the weather dynamically changes. When the fish was introduced the flow felt somewhat conflicting to me, it seemed like the game wanted me to slow down (I figured, that if I don’t jump right away and wait at the end of the platform, the fish will jump and fall, after which I can safely go further), while still encouraging me to go fast (the flood was still coming).

The implementation of the textless approach was really good, I found the controls and options intuitive to understand.

I noticed, that when I start the game, the music from the menu doesn’t stop, so it continues to play together at the same time with the level music.

Developer(+1)

Thanks for playing and the comments. Yep the fish add that challenge of balancing speed and caution, very hard at higher difficulty. The last stage adds an additional element.

Yep, noted the music bug and have fixed it for after the jam.

Submitted

I didn't get too far, I'm afraid, but I enjoyed what I saw! One problem I noticed is that the music seems to layer - I had two renditions of Flight of the Valkyries playing at once.

Developer

thanks for playing. Yep noted the music bug will fix after the jam.

Submitted

I could't progress beyond the second statue. The Idea of flooding and water splash effect was amazing. 

Developer

Thanks for playing - Yeah the game is pretty hard, but didn't want it to feel too linear (which of course it is)