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1) What's the best option to make a door/secret panel less noticeable? Pic related, but generally could be useful to just make doors fitting more with the general lightning environment.

2) How do I make a destructible wall or object within the engine? Can you regulate the level of damage they can take in?

3)There's also this bug that happen once in a while, in which some surfaces on meshes disappear for no apparent reason during the engine rendering, even if they do appear in the editor map viewer, I can't exactly pinpoint what cause this problem tho.

4) When you disable the BPS, a copy of the previous mesh remain in the map, impossible to remove or select unless you move away the original unBPS mesh or closing and reloading the map. If this is a bug, could it be fixed?

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1) hiding movers
I ended up using vertex colors myself
there are two ways:
- either set them manually in quad edit mode (they can be assigned in mode 1 vertex move)
- or select the mesh (make sure it's unique wiht Ctrl-U) and press Ctrl-B  (this should auto calculate them based on surrounding lights)


2) destructable walls
in properties select deco
(deco, decorock, decowood or decotri - they differ by what debris will look)
or explowall   (conveniently hidden under teleplay_silent)
they all refer to the same mover but explowall is preset for only explosion damage
by default a deco gets destroyed in a few shots or melee attacks
for a regular deco you can play around with the following console commands:
HP 100
sets the healthpoints to 100 in this case
ARM 100

by default a deco has 50 hp and 0 armor
an explowall is the equivalent of a decorock with 1hp and 90 armor

a bullet is about 20 dmg for mach and 10 for the shotgun - but can change if you got the powerup(8x) or play on easy(1.25x)


3) disappearing surfaces
this can happen by either the occlusion culling rejecting them
or they might be get optimised out by the editor
you can turn off optimisation for an entity:
in properties (6) in the Flags tab turn on the  noopt flag
or press ]  }      (or it's equivalent on your keyboard)


4) geometry staying
after unbsp-ing something rebuild the bsp
either use the console command: BSP
or press 0   
(if its still staying after this send me over the map because it's a bug)


if you need help with any of these let me know!

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Think I've figured out most of the problems with BPS by now, which at least it is a good sign. But at the same time, new problems arised:

1) Found a bug in which if you fly in the preview mode and you are in water, you get stuck at a certain altitude and can't even fly higher afterward, not even by dying.

2) I inserted the generator room in  my map, and found a peculiar bug, aka some patches of lights literally appears out of nowhere in random meshes. Here's some examples:



1) you mean in the game or the editor?

2) I think that is just the small lightmap resolution used in the editor preview (but I can only guess without seeing the map)

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1) When you play in gmae and the map is labeled as preview, you have automatically the ability to fly around with noclip by pressing CTRL. If you got in water, you get stuck at the base level and you can't go up afterward.

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1) oh ok - sorry I thought I fixed that before