I played your game on stream: https://www.twitch.tv/videos/1850361813?t=00h01m34s
Overall, I had fun! The graphics are cute like Turn By Turn Villain, and the music is also whimsical and cute.. I appreciated the the Quing is non-binary :) And I liked that the game is set in the same universe with God S, and the villain in this game is the one you play in TbTV.
I didn't get to the combat itself, since I only did the stat-based comparison combat thing for a bunch of the monsters. I found that I kept pressing the wrong button on the gamepad to bring up my stats. It would be nice to have a way to pin my stats on the HUD all the time, or maybe have some way to visually show me which monsters I can insta-kill vs which I can't.. maybe by a skull icon on their heads or something.
The exploration was nice, kind of like Zelda (maybe? I never played the original Zelda(s)) where you can enter zones and see places but can't access them for a while. Tunic had this too which was nice.
I liked the quest text with the Quing. The NPCs were not bad.. I think having more conversations with them might add more flavor and depth to the characters as well.
One big suggestion is on the combat initialization. It was difficult to get the victory symbol to show up and press the button to start combat. I eventually got better at it, but it was still tricky. I think you mentioned that you improved it in TbTV, and can make those changes here too. I think that would be a great improvement! :)
After I unlocked the Captain Beardie, I could have a ship that takes me to the villain. Maybe Capt Beardie should warn me that I'm severely underleveled :) Or maybe the villain can laugh at me, one-shot me and send me back or something.. I kind of expected that I'd go splat so I saved the game beforehand, but I can imagine a player getting upset if they lost all their progress. Maybe have an auto-save before the boss fight?