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Ok, not bad! The gameplay was pretty original, the gradual difficulty increase seemed fair. Nice, but I have some pointers.

At some point the game becomes pretty 'bullet hell-y'. This is ok, but makes one problem with your design apparent. There is no indication when ufo reaches maximum or minimum altitude. This means that a bunch of times I got in a situation when I tried to escape upwards only to be stopped by an invisible wall (and eat a bunch of bullets as a result).

Presentation could use some work. The graphics are ok, but the droning sound of the ufo was a bit annoying. Maybe some music would alleviate this? 

Keep up the good work!

awesome pointers.

Great Idea on the wall indicators, unfortunately too late now!

Tried to make the game way more user friendly than my last game (and it is) but theres still some to go!


Thank you