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(2 edits) (+1)

Substances, here I come (not). Well, there's a bit of a Lynchian charade going on here, with a touch of Cat Lady attitude, but the design is so dark, details hardly can be seen (I played PC version). 

Most of the time it was more of a listening than playing, and the voice acting is very cool here, pleasure to ones ears. I'd work more on the final song (it sounds quite raw now), but that was a very nice touch, I personally love when vocal songs are placed right where they're needed. 

However, there's more to the story, I think. Or maybe I should try stabbing the officer... Still, loved the idea of raw corn-eating. Great game! Hope you'll make your designs more playable (and less dark, at least talking about brightness here) in the future. 

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You hit the inspirations right on the head :] and you're not missing much from the story. I ended up sacrificing a lot to get it across the finish line. Its doubtful this will get a substantial update but I'm debating a re-imagining focusing on some different characters. The ending credits song was finished just before submissions ended but I quite like it in its 'raw' state, although you're right the mix certainly could use some more attention. I guess I should increase the brightness as I've got a lot of comments about it. Thanks for playing and your kind words !

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I get there's some experience behind the picture (at least, one wouldn't go writing this kind of stuff, if had no experience in... darkness). It's great that games can be used to express the stuff learned and lived through at some point, especially when they don't hit you right into your face with that experience.

I feel the story is over somehow, however the context (and the sooth!) is out there, so the idea of seeing the picture from the pov of other characters is a good one.

Sound production may take lots of time (I know the drill), so it's understandable, why the credits song is quite raw, yet has its charm, I agree. Anyway, it's great you managed to add the vocal song to the jam game (I had that kind of idea, but decided to do a total production for a full-play, rather than get "dead" trying before the deadline).