I'm happy you're enjoying the game so far. :) I will think of ways to deal with ranged attacks, maybe it would be a good place to introduce some single-use craftable items that could help prepare for tougher encounters. There is a Fallen Knight skill on higher levels that gives immunity to arrows for a few turns, maybe something like that in a single-use crafted potion could be fun? The luck of skill picks is something that could be improved with crafting and preparation maybe too, so luck will still be affecting the run, but there will be more options to mitigate bad luck when playing.
One of the things I want to add are events that would make the game more unpredictable. This includes bounty hunters, templars or other parties trying to hunt you down, but also things like orcs raiding Mansfield, so when you approach it, you don't find villagers but a burned houses and looting band of greenskins to deal with. This is one of the things that should improve replayability that got hit by a mostly static world. Apart from these events, after v0.5 when it will be possible to set up a base and combat will affect the environment, I want the gods to start coming to the mortal world to hunt you down and have epic battles. The full scope of this is quite far away, but Soulash will get there.
Thanks for great feedback! :)