My time is short today so I'll try to be brief but I won't end up actually being able to!
So total I played about 6 or 7 games, highest to level 5. Immediately after I commented about my vampire warlock having the easiest time about it, I started getting slaughtered lol. Individually only the unique named enemies would give me trouble but as soon as something fast was too much for me, I'd usually get sent fleeing into one kind or another archer and now that npc arrows actually work they'd tear me to shreds, which I think is the appropriate counter but regardless came off kind off rough. Maybe if some of the early ranged enemies had a little less accuracy?
I had a way easier time on the poacher than in release version because arrows seemed to be in much more abundance and I was less scrambling around trying to make them. Before I rarely used that first level ability as costing an arrow felt steep, most recently I'd mostly been using the ability when I have an excess to keep the weight and inventory management down.
Success into the later levels felt fairly dependent on some luck on getting a good second and third level skill pick. The movement speed up ability and Intimidate were godsends. AI behavior and telegraphing is good though I noticed when using Intimidate against an enemy in tight quarters they would sometimes attack facing in the opposite direction.
Sound, GUI, lighting, Parallax and particle effects all pretty great. The only complaint here I thought of was the default physical attack sound got grating a little quickly when battles got large, especially with the necromancer.
Game really made me feel like the local bad guy some dingus hero gets a quest to hunt down. Playing to that strength, I'd love to see the AI be even more reactive to the player's presence to keep things moving even after you've depopulated the local area. Bounty hunters and ambush parties, civilians fleeing at the sight of you. Maybe boarded up windows and barricades start appearing? The townsfolk shout at you for the places you've destroyed and how generally awful you're making everything?
Ok that's it for now, thanks for the fun!