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(+1)

Damn I'm such a sucker for mellow 3d platformer collectable games! Thats a tough one to bite off for such a short game jam. I was able to get all the animals except the last one, which I'm guess is the goat as the description says thats impossible to reach.

  • You art is on point
  • I think you might want to speed the jump up a bit, something there needs tuning
  • I love the idea of running around and collecting animals. Thats super fun, but I think having lots of other animals scattered around to make the level feel more alive
  • Overall impressive to tackle a 3D platformer for this jam! Good job man! Love it!

I think you might want to speed the jump up a bit, something there needs tuning

I appreciate that feedback. I will play with speeding up jump a little. Others have suggested I add a little bit of air control.

Thank you for playing and for some good feedback =D

(+1)

Jumping in games is so hard to tune. I feel like you could waste the whole jam getting the jump to feel good and work in the game lol.

Did you use a collision box or ray tracing for ground detect?

I use two raycasts. One for IsGrounded and a longer one for IsOnSlopedGround. I don’t let the player have control on sloped because I want the player to slide down any slopes. They can still jump on sloped ground, but they can’t really scramble up it.

I am going to add a “IsOnSlightlySlopedGround” for the beach and just make the player a little slower.