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This is really, really good! I had a blast playing it. It looks awesome, it plays fluently, fighting feels 'impactful', as do the sounds. Sounds like an overstatement perhaps, but this is near-perfect, especially for a WIP game. Oh, yeah, also liked shooting holes in the potatoes. I would consider shooting off limbs or crippling them as well :-) 

Found one bug: Reloading doesn't work with the shotgun, it only reloads when you switch to a different weapon and back again.

A suggestion: Implement using the scroll wheel (or Q and E for instance) to scroll through your weapons. Because of the limited ammo I found myself switching weapons quite often.

Oh one last thing: When you hit a potato (and don't kill it) it stops moving for quite long. Is this intended?

And indeed, if you build in more variation, more levels, perhaps some goals, assignments, it will be even better, because at some point it does get boring.

But, like I said, I really liked this!

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Thank you so much!

The shotgun doesn't need to be reloaded, it only needs to be pumped, which you must do manually with the right mouse button. Maybe I should include an onscreen tip for this. I only have it pump automatically when equipped so the player doesn't have to think about its last state after switching.

Since you're the second person to suggest scrolling through weapons, I will see if I can include an assignment for that in the options menu. Personally, I like having all my weapons on dedicated keys like swatches on a palette. But I can see that not everyone thinks of them that way. Good to know.

The potato is staggered when hit because I haven't made their reaction animations and behavior states yet, so it's like a placeholder for now. They will be able to express fear or aggression, run around in panic, away from you, to cover, or toward you all at once depending on context.

Nothing makes me happier than to hear somebody had fun.

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Good to hear! And indeed, I never realized that you need to 'pump' the shotgun, good to add as a hint indeed. 

My playing style is that I want to use other keys as less as possible. So one hand on the mouse, other hand on the WASD keys, so anything I use frequently I would like to be either within easy reach of my keyboard-hand or with the mouse, without having to look. Q and E could have that effect, 1 - 5 are a bit harder. I know, I am spoiled ;-) 

Keep up the good work!

Edit: Btw, using the pumping with right mouse button feels really good, really gives that Boom-click-clack feeling ;-) So indeed, don't change it, but add a hint. 

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Updated to v0.015, you can now scroll through your weapons by assigning NextGun and PrevGun to your chosen keys or mouse controls in the Options menu. Enjoy!

Awesome! Gonna try it out now.

Yes, really nice! This plays far more fluently. You can easily switch to the masher for boxes to conserve ammo and easily switch to other weapons when running out. I've been playing this far too long, it's so satisfying.

One improvement I would make is to have the shotgun use reload as well. I sometimes find myself out of flow when clicking the wrong button.

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I agree. Should work now.