Lovely tech demo! The gameplay mechanics were implemented well, and I do like how the different enemy types encouraged you to use both players. Zeke's parry was very satisfying to pull off and is probably one of the best things about the game.
Here are some observations I noticed while playing:
- The long bridge puzzle becomes impossible to solve if you don't activate a certain target at the top-left of the area of the cave before jumping down, as you won't be able to make it up without Thissa's climb ability.
- The second boss phase's solution was not very well-telegraphed at all. I think it would've been better if you, for example, made the salamander's head glow red as it was charging, to give the players a hint that they should be doing something to it at that point.
- Thissa's wall-climb is a little bit too slow and janky, I feel like it would have been smoother if you gave her a wall jump to complement the climb and gave the climb itself limited stamina, like Celeste does.
No other complaints, though! Everything else is pretty neat!