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(+2)

Lovely tech demo! The gameplay mechanics were implemented well, and I do like how the different enemy types encouraged you to use both players. Zeke's parry was very satisfying to pull off and is probably one of the best things about the game.

Here are some observations I noticed while playing:

  • The long bridge puzzle becomes impossible to solve if you don't activate a certain target at the top-left of the area of the cave before jumping down, as you won't be able to make it up without Thissa's climb ability.
  • The second boss phase's solution was not very well-telegraphed at all. I think it would've been better if you, for example, made the salamander's head glow red as it was charging, to give the players a hint that they should be doing something to it at that point.
  • Thissa's wall-climb is a little bit too slow and janky, I feel like it would have been smoother if you gave her a wall jump to complement the climb and gave the climb itself limited stamina, like Celeste does.

No other complaints, though! Everything else is pretty neat!

(+1)

Thanks for the feedback! I can't believe that softlock flew under my radar, thanks for bringing it up to my attention! The meaning of the boss' second phase was to design the charging projectile as a target, to hint at shooting with Layla. I've considered stamina for Thissa's wall climb, although it got thrown off for that demo at least since she barely has any use as of now and well, isn't it cool to just go full climbing mode? x)
You made a good meme about the salamander fight btw, it got me good