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A chaotic physics take on the order up genre. I like the way plants sprouted their fruit over time (so it wasn’t immediately available) and grabbing stuff was fun, but I was rarely successful at tossing vegetables across the store. I tended to grab what I needed and swim closer to my target which meant I grabbed a massive load of food, but firing it didn’t always satisfy my customers. So blasting isn’t a good tactic, but even blasting two of the same item at a fish didn’t always make both of them hit.

I wonder how much leniency you could give on a throw to let the player throw more and dash less.

I also found that I really had to focus on the food types on fish to identify them, then gather, then look hard again to see where they go. Would be interesting to try making specific fish have specific desires and see if the player can work faster by memorizing their diet.

Game looks really nice and the music is a good fit.

I scored 2675!

Wow, thanks for such thoughtful feedback, idbrii!

I likely won't continue working on this particular game, but would like to do a multiplayer game with a similar character controller, so these observations are super helpful!

<3

Did some tuning of the game this morning, so I made the hit boxes of the fish a lil bigger. We will see if that helps!