On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(8 edits)

Hi,

You can "copy" a tile without decompressing but you will always need to decompress before you can paste it back in and even if it were possible to paste a tile to a compressed project you would still need to decompress before you could use the tile editor to actually (pixel) edit it.

(nb. copied tiles are always buffered in memory in a decompressed state).

These restrictions are in place for extremely good reason,  so if you want to do these things then you will have to change your methods to allow for the decompression to occur, ie. if you have "other characters" (non tile chars) in the set then try keeping them in a separate project and combining them at a later time to create the final set for your game level.

Thanks for reply.
A pity it can't be done, in my project there is multitude of roads etc, which need to have a character or 2 altered to match the location they connect to - and I have to keep redrawing these.
I already combine charsets separately, but can't allow it to unpack it as it makes terrible mess, and I do have 4 color versions for each char, so while it's easy to do recoloring on static set in 4 separate projects, its becoming a nightmare after de/recompression. Not to mention that I would need to change the code to match where my special chars are after such operation (as some are used to dynamically draw tiles).

Any chance for different coloring methods support? I.e. color map per char in tile (where each char in tile has its own color)?

(8 edits)

Ok well that all sounds very complicated!

Right now I can't quite visualise what you are trying to do but thanks for trying to explain.

CharPad's tile (pixel) editing features are pretty unique, no other tool that I know of can do such things and it formed a large part of the reason we made it, but, as you are finding out, there are certain restrictions such as the need for decompression to avoid affecting "other tiles" when (pixel) editing any one chosen tile.

(nb. you are only really free to use the Char Brush tool in the tile editor without first using decompression).

Re your second request.. Yes other colouring methods are possible, namely "Per Map Cell" and "Per Tile Cell" .

Literally "a couple" of other people have requested these colouring methods before now and these things are actually on the todo/maybe list, however, to be perfectly blunt about it..

It would require an *enormous* amount of work to add these things and the income generated from these apps gives us very little motivation to even attempt it.

Sorry.

Maybe it will happen if business picks up considerably or if we were to get offered proper payment (privately) for the necessary months of work.

Fair enough, I fully understand.

Btw, if you want to see what I'm messing with I'm happy to share the project files.