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(+1)

Note for next time: we should’ve probably capped the maximum speed of the player 🫨

More implementation details below:

The river is implemented as a tree. This allowed us to manage all the bifurcations and check which parts could be safely reused without much effort. Scene-side, we used Node2Ds to mark the entrance and the exits of a river section so that we knew where we could link the parts.


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thanks for the feedback and for playing the game. I’m glad to hear that you enjoyed it. It’s really rewarding to see that our effort brought something people can have fun with. :3