Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks a lot for your comment, Itooh! *-*

We're really glad that you had fun with this, despite the tricky controls ^^' We needed a way to increase difficulty as the game went on, and the speed growing was the immediate solution. Probably, other choices would have been better and would have avoided the perceived chaos at the end. Learned lesson: the next time we'll make something with a clear end, or a character which the user is happy to see dead wet :P

Regarding the procedural generation, the river is composed and re-assembled as needed with the available pieces. The seamless chain is obtained with a special piece (that we humbly called The Universal Joint - it sounds so stupid now) that's placed between every two sections and graphically covers the minor faults in linking. It's not perfect and sometimes it fails, but we're happy that it worked at least with you!

Again, thanks a lot for your precious feedback and for playing the game, we really appreciated it! :D

(+1)

Note for next time: we should’ve probably capped the maximum speed of the player 🫨

More implementation details below:

The river is implemented as a tree. This allowed us to manage all the bifurcations and check which parts could be safely reused without much effort. Scene-side, we used Node2Ds to mark the entrance and the exits of a river section so that we knew where we could link the parts.


—————

thanks for the feedback and for playing the game. I’m glad to hear that you enjoyed it. It’s really rewarding to see that our effort brought something people can have fun with. :3