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(1 edit)

I like the concept here! It's clear from the page description that you have large plans, but it's not immediately obvious how many of those have been realised within the jam builds. This isn't a bad thing - I think what's here is a reasonable submission, but it does make it hard to tell what's not yet implemented and what is implemented, but is obscured by a bug.

I found the orientation changes very difficult to track - it was a long time before I could get my brain to accept that I was still looking at the same platforms from a different direction (partly because the orientation-change platform disappears). I feel like the game would flow a lot better, and platforms would be easier to track positions of if the game paused briefly while the camera rotated.

I stuck with it and after some practice was able to get a score of 108 - and had fun getting there.

It's always nice to see sources published for submissions, even if this one landed after the jam ended. Best of luck if you continue with development. It sounds like you've got a solid vision for where you'd like to take it.

Your build didn't have executable permissions set. If you are on Windows, you may want to consider setting up a Linux environment or using a tool like this one so that you can set the executable permissions that will allow your Linux users to run your game without having to fiddle with permissions themselves.

(+1)

Thank you, it's very nice to read such feedback. We don't have a lot of plans for this game, so if we wanted to, we could finish it in one extra week. It was made for the experience and was meant to be challenging, so we're not going to make it easy. In terms of difficulty, it was supposed to be something like Geometry Dash.

Regarding permissions, I tested the game build on Arch Linux and it worked for me without permissions, but thanks for the useful program!

The game page describes leaderboards, character upgrades, multiple worlds, obstacles, multiple character designs, "and more," none of which I saw when playing. I assumed that these were longer term plans that weren't realised within the jam's limited scope - if I missed anything, let me know and I'll dive back in!

When I talk about it being difficult to track orientation changes, I hope that that's not coming across as a suggestion that the game needs to have a lower level of difficulty. My intention was to talk about room for improvement in presentation rather than gameplay.

If you ran the game on Arch, then I have to believe it had exectuable permissions there. Had you run it from a drive that was mounted with exectuable permissions or something like that? If not, I'd be very interested to know how you transferred it to your Linux environment and how that system is set up!

Well, I just ran it in the folder where Unity compiled it. I think we will release the next update sometime within a month. Thanks for the feedback!

Oh, you exported it from Unity on Linux? Unity exports it with executable permissions. If you then copy it to a filesystem that doesn't support executable permissions, those permissions will be lost (eg: if you copy it across to a Windows environment and zip it up, no executable permissions, but if you zip it up on Linux and don't modify that zip on Windows, then they should be preserved). Hope that sheds some light!