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Thank you, it's very nice to read such feedback. We don't have a lot of plans for this game, so if we wanted to, we could finish it in one extra week. It was made for the experience and was meant to be challenging, so we're not going to make it easy. In terms of difficulty, it was supposed to be something like Geometry Dash.

Regarding permissions, I tested the game build on Arch Linux and it worked for me without permissions, but thanks for the useful program!

The game page describes leaderboards, character upgrades, multiple worlds, obstacles, multiple character designs, "and more," none of which I saw when playing. I assumed that these were longer term plans that weren't realised within the jam's limited scope - if I missed anything, let me know and I'll dive back in!

When I talk about it being difficult to track orientation changes, I hope that that's not coming across as a suggestion that the game needs to have a lower level of difficulty. My intention was to talk about room for improvement in presentation rather than gameplay.

If you ran the game on Arch, then I have to believe it had exectuable permissions there. Had you run it from a drive that was mounted with exectuable permissions or something like that? If not, I'd be very interested to know how you transferred it to your Linux environment and how that system is set up!

Well, I just ran it in the folder where Unity compiled it. I think we will release the next update sometime within a month. Thanks for the feedback!

Oh, you exported it from Unity on Linux? Unity exports it with executable permissions. If you then copy it to a filesystem that doesn't support executable permissions, those permissions will be lost (eg: if you copy it across to a Windows environment and zip it up, no executable permissions, but if you zip it up on Linux and don't modify that zip on Windows, then they should be preserved). Hope that sheds some light!