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Trevor seems kinda untrustworthy. Pretty hilarious premise and unexpected world I wasn't quite ready for. I'm all about the food/animal related characters though. The radio was also a really nice touch, makes you feel like can actually affect the world you're a part of.

It felt a little rude sending the player back the beginning for the silly endings, mainly because the initial puzzles seemed a bit too trial & error or time consuming, and being forced to repeat them felt unforgiving. I would have been thrilled if the game over sent me back to the beginning of station one instead of the very beginning. It seems you could stand to either lower your camera's clipping minimum, or make your character collider a touch bigger, to prevent the oddball camera clipping when you get to close to walls/environments.

It's quite charming altogether, the little quirks really make it enjoyable, even if it's quite rough around the edges. I got some serious N64 vibes interacting with all the goofball characters.

Thanks for the feedback! I only had about 1 day to do polishing, and I wasn't able to quickly fix the clipping issue, so that didn't get fixed then. Making the collider bigger wasn't helping for some reason, but I'll try lowering the clipping minimum. I had been considering making the game put you back at the beginning of the station, but thought it might not be obvious enough that the game reset, but I can see how that would be annoying. Lastly, the first puzzle with the levers, I don't think anyone ended up understanding it properly, but 2 of the levers were in the 1 and 3 o'clock positions.