I really love the concept art. Is that feathered brush look a post process? If so how did you get it to look so nice mine only get that feel when they aren't near as crisp edged? It is really well done. Scope seems like a lot to do in a month. I'd play this even if there was no combat mechanic, which would bring down the scope some. Your resonance idea is clever changing the character's abilities. You might also think about using it to change the character's perception since you brought up the concept of puzzles. Using geometric shapes for your animals will save you a ton of time on modeling them. You won't need to do much to animate either. Clever. Excited to see what you do.
Viewing post in Geometric Harmony jam comments
Hi Khaprani,
Thanks for the feedback! I'm thrilled to hear you like the concept art. The feathered brush look isn't a post process, but rather it was done using stylised grass assets, and scattering them on a terrain in blender. For that concept art image, the terrain was actually taken from a previous project, and only the character was modelled during this sprint. I used the terrain as a placeholder for what things might look like, but I plan to substantially change things up there.
I do think you're right about the scope. I drafted up quite an ambitious project, and to do this all in a month will be difficult. I plan to continue development on this after the month, so hopefully by the end of the jam I at least have some sort of playable game. The geometric nature of the game will also speed up development time here as things will be easier to model.
Dropping the combat is something I really wish not to do, but I think your idea of using resonance abilities for puzzles could definitely open up new possibilities in this game. That's something i'll have to brainstorm more about.
Again, thanks so much for the feedback. I'm looking forward to the finished project and seeing what you and others create.
ToastyHam