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Hi Khaprani,

Thanks for the feedback! I'm thrilled to hear you like the concept art. The feathered brush look isn't a post process, but rather it was done using stylised grass assets, and scattering them on a terrain in blender. For that concept art image, the terrain was actually taken from a previous project, and only the character was modelled during this sprint. I used the terrain as a placeholder for what things might look like, but I plan to substantially change things up there.

I do think you're right about the scope. I drafted up quite an ambitious project, and to do this all in a month will be difficult. I plan to continue development on this after the month, so hopefully by the end of the jam I at least have some sort of playable game. The geometric nature of the game will also speed up development time here as things will be easier to model.

Dropping the combat is something I really wish not to do, but I think your idea of using resonance abilities for puzzles could definitely open up new possibilities in this game. That's something i'll have to brainstorm more about.

Again, thanks so much for the feedback. I'm looking forward to the finished project and seeing what you and others create.

ToastyHam