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This was an interesting little game. When I lost i wasn't quite sure why, so having an idea of what your crops are up to (e.g. how long they're going to take to grow, etc) would really increase that strategic nature of the game without doing anything else. Obviously theres a whole lot more you could with plants and pestilence, bugs, etc. But it's a great little premise you could easily take further.

Hey Bunnyviking,

The idea of a hardcore survival game centered around farming is quite alluring to me, so I'll see where it goes. I somewhat intended to add a status display of sorts where you could see how your plants were doing but after implementing the basic mechanics I left it at that.

Thanks for playing!