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(1 edit) (+1)

Nice work on the interface - a game like this lives and dies on UI and yours conveys a lot of info in a pretty clear way. It's a shame there's no completed gameplay loop yet as it means there's little motivation to design the perfect garden (unless I missed it, which is totally possible).

Respect for turning up the seasonal variation to 1000% so that in winter you're gardening through a blanket of snow and in summer you're gardening on the surface of the sun

Thank you so much for taking the time to leave us some feedback. You are totally right that interface is a key focal point in these types of games. Moving forward we will definitely speed more time refining it.

Hey sorry I feel really bad, there was a key typo in my comment! I meant to say "nice work" on the UI because I thought it was good! And then I basically said the opposite hahaha

Possibly proof I've been writing these comments too quickly and need to slow down...