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What a unique entry! I had a blast playing through this. It did take a bit for me to get comfortable with the controls. I think more consistency in the jump height would help there, but it never got frustrating.

One minor note is that I bugged out the audio a bit by spamming jump and ground pound. It seemed like the sound effects entered a queue, so instead of the sounds overlapping or cutting each other off, they continued to play for several seconds after I was no longer jumping or ground pounding. Not at all game breaking, but I figure you might appreciate the info.

I'm jealous of the level of creativity and polish that went into this entry. Great job!

Wow, thank you so much for the kind words! I did implement a queue for the sound, as cutting the sounds off had sounded strange, but having a backlog of sounds several seconds after the action is definitely not ideal, so I will reevaluate and see how to better improve this. Thanks!