What a unique entry! I had a blast playing through this. It did take a bit for me to get comfortable with the controls. I think more consistency in the jump height would help there, but it never got frustrating.
One minor note is that I bugged out the audio a bit by spamming jump and ground pound. It seemed like the sound effects entered a queue, so instead of the sounds overlapping or cutting each other off, they continued to play for several seconds after I was no longer jumping or ground pounding. Not at all game breaking, but I figure you might appreciate the info.
I'm jealous of the level of creativity and polish that went into this entry. Great job!