This was a solid core game loop with slick graphics. I liked the tutorial animation - it was simple, easy to interprest and effective. With additional challenges and upgrades, this could be a nice, chill mobile game!
Notes I took while playing:
music is ok, but a bit discordant
graphics are clean, font is exciting. Cloud next to march is clear indicator of weather. my instinct is to click the button, feels like there should be a popup here.
I like the coin icon
like the hand dragging tutorial
can't view shop if 0 gold. closing shop bar after hitting x takes a little bit too long
planted stuff, but told it's too hot. Can't undo or buy anything else. Flowers grew anyways.
animation showing +# beneath coins is laggy, it's showing up after i've bought from shop
I like the numbers under the plant pots showing how many months are left.
slideup shop ui covers next month button, which means I have to move my cursor left to hit x, wait for it to close and then move my cursor all the way right to click next month to advance month. Changing layout or adding that button to the shop menu would create less friction in UI
gameplay peters out once you get enough money. Need more upgrades, challenges, some way to spend the money or grow in off-season, some way for more difficulty