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(+1)

It's a nice game  just implemented badly. Not sure what the controls were and navigating a maze is hard when the movement speed feels like you're slipping on ice.

hello

Thanks for trying the game!

Communicating to the player is something I struggle with in a lot of my games. This time I put the controls in the bottom right of the screen. 

I think I probably could have made them stand out more though.

Thank you for the feedback!

(+1)

Omg the instructions were right there! That's on me. The problem is that the game just instantly loads into the level and you're getting beat from all sides by mobs. Didn't process what was happening until a bunch of graphics told me I'd died.

I gave it another shot and it does have a lot of potential. It's just the high sensitivity and movement speed making it awkward to navigate, but that could be an individual thing.

(1 edit) (+1)

No, it's not you.
I made sure the dungeon didn't have monsters spawn near the player... except for skeletons...
For some reason I didn't predict people would die within LOS of the starting position and someone did which meant a bunch of people died instantly making more skeletons. so I think it was a vicious cycle.

One of those things you don't see coming until people play it. It's supposed to get harder the more people lose.. but not like that lol.

I popped in this morning and died, like, instantly so I cleared the skeleton spawns. If I was to fix it, I'd probably add a check when a monster spawns to tell it to immediately despawn if it can see the player right out the gate.
That would give more people time to look around and get their bearings and see the controls.

Ahh. That's really funny to be honest XD. At least you know what went wrong and it's not some major bug you have to figure out.