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Eden Meridia

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A member registered May 05, 2023 · View creator page →

Creator of

Recent community posts

This is such a cool game! I couldn't get past the second gate though. May have been my laptop but for some reason I couldn't press x, v and b at the same time. Perhaps it's some kind of conditional branch error? Whatever though. I'm giving a good rating. This was nice.

EXCUSE ME??

This is insane! It looks amazing and it's polished and everything. Really hoping this goes somewhere once the jam is over because I'd love a full game of this. I'd love to see what other puzzles can come up.

I'm still not impressed with the theme, but that aside this is actually a really fun casual game! Would be especially cool to play with friends.

Kinda souls-like in that it's stupid hard but what you're supposed to do is so basic that you can't help but feel responsible for your own failures so you just try to git gud XD.


I think reload time was too slow and I'm not sure how you handled the gunshots but the accuracy felt really off.

Beautiful game and lovely writing. I would've loved to see what it was meant to be.

Yeah so uh... One of the bunk beds I bought fell of the map. I'd like a refund, please XD.

This game is stupid FUN! I cannot express how funny I find the hut's platting feet XD.  The description of the upgrades are really funny as well.

Okay once you figure out what the controls are, this game is really fun! Just a realtime tower defence.

I've had some problems with the controls though. The cursor bugs out sometimes and just isn't where I need it to be. Because of how the game can lead to intense situations, I think a quicker UI would be beneficial. Easy access to any item at any time would make a good flow. Good game!

Simple and fun numbers game! I think making it 2D would have been more suited though.

Wholesome! Perfect example of a casual game. It actually makes me feel like I'm playing Papa's Freezeria XD

Firstly, thanks for playing. Second, thanks for playing multiple times! I appreciate that you got to know the game and when I find time to polish, I'll keep your criticism in mind.

I agree, the balancing is a bit off, but we opted for the game to be easy for the jam for the sake of getting the good ending.

Thanks for playing!

Glad you liked the track! (Can thank Xelanybor for that masterpiece. If I find the time, I do think I'll be coming back to refine the game. Thanks for playing!

I think that Astrostead aspires to be more than a jam game, which is good for the game but bad for the jam. The game looks great and it presents its underlying concepts and story nicely, but the gameplay feels aimless and uninspired, like a badly truncated version of what you were trying to make. If you are planning on turning this into a much bigger game, I hope it goes well for you because there is something cool here! It  just isn't coming through in the jam.

Cute music and cute visuals, just not sure how it fit the theme.

A bit clueless at first, but lean into experimenting and once you've found the combinations, it becomes less of random picking and more of a fun strategy!

Fun casual game. Not sure if it's a bug or if it's a skill issue, but most of the bottles I threw missed the trash¿¿¿

Very nicely made!

Yeah, I dunno what to tell you man... The game is fun XD. Because it's just a point and click everything happens so snappily. It's easy to show up in a room and be a loot goblin. I love it.

The game feels aimless, but I think that's something you can lean into. The use of sounds and the motion of the camera gives the game a satisfying feel. If you up the pace and color and excitement somehow I think the game can be a fun, mindless point-and-click to pass the time.

Just needs some enemies and some tweaked  movement speed and gravity ;)

Otherwise,  I think somebody needs to 100% speedrun this for fun :D.

I don't know what to do everytime the wizard spawn T~T. It just shows up before the wave starts and attacks me

I really... Enjoyed this?! I honestly didn't expect to be so intrigued by it. Despite the lack of sound, music, and better visuals, I think the concept at this game's core is really fun. I'm imagining how fun it could be if this were on a larger scale, like a fantasy-football type thing.

But instead of managing a sports team, you're managing an adventurer's guild. Instead of putting together a team of sportsmen, you're gathering a party of heroes to go on a quest. You turn young warriors into famous heroes.

This game has potential!

That's good. The game served its purpose XD

Well written and just visually pleasing. Love it

Really cool. Was concise enough that I actually buckled down to get all the endings XD

My submission had a similar concept and I feel like you beat me at the same game XD. Well done. I really like it.

I'm happy to hear I got the atmosphere right.

I'm glad to know you like the story.

Assuming you don't already know,  I think you'd be happy to hear that there is a second ending ;D

I'm happy to hear that it left an impression! Though I don't think I'll be implementing a cover system for THIS game, your earlier comment introduced me to a new concept - "bullet hell"!

I'll be implementing this, along with a cover system, in a game I've had in mind for a while now. Thanks for your feedback.

Thank you for playing and for the criticism. Will add these fixes after the jam.

Thank you for the criticism. I'll implement fixes once the jam is over.


The thing about taking damage even though you can't die - that's where the Jam's theme of 'deception' comes in. Ideally, I would never have told the player that they can't die. I just did that as part of submission.

This is what was meant to happen:

You are made to believe that the "armed cannibal gangsters" can kill you. Each time you're shot, you turn red. When you pick up a health, you turn green. "So surely I take damage and can die?"

Knowing that you can't die, you've  realised that something is wrong. ie Somebody deceived you into believing that these cannibals can hurt you. If you've been deceived about that, what else have you been deceived about?

Ahh. That's really funny to be honest XD. At least you know what went wrong and it's not some major bug you have to figure out.

Omg the instructions were right there! That's on me. The problem is that the game just instantly loads into the level and you're getting beat from all sides by mobs. Didn't process what was happening until a bunch of graphics told me I'd died.

I gave it another shot and it does have a lot of potential. It's just the high sensitivity and movement speed making it awkward to navigate, but that could be an individual thing.

Beautiful game!

This game is actually pretty tense. It's fun!

Never have I ever thought that I would be invested in the survival of a cube. Never have I ever thought that I would be interested in cube-politics either. There should be a sequel where the cubes rise up against the overseers and rebel against conformity.

Good job!

Haven't finished it yet, but this game is awesome! Visually it's so simple, but you've incorporated a fun puzzle/strategy thing into it.

The only thing I don't like about it is that the guards can see me through (what I think) is a wall XD.


Love it! Definitely gonna try to beat it in future.

It's a nice game  just implemented badly. Not sure what the controls were and navigating a maze is hard when the movement speed feels like you're slipping on ice.

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Enjoyed this a lot. Explosion is a bit noisy, but other than that it's a cute and fun game. Who doesn't love adorable slimes trying to escape scientists!

I knew the game was going to be pretty, but WOW. It's ridiculous how aesthetic it is. You should be proud of this. This would be a cool mechanic to see in a bigger game.