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A jam submission

Mazes and MessagesView game page

persistent dungeon diving
Submitted by bipeo — 11 minutes, 36 seconds before the deadline
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Mazes and Messages's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#123.3333.333
Concept#133.6673.667
Overall#342.8752.875
Presentation#492.6672.667
Enjoyment#631.8331.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Jacob Maze

Software used
Unity, Aseprite

Use of the limitation
When you die, you leave a skeleton behind which changes the run for future players

Cookies eaten
0

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Comments

Submitted(+1)

The use of the limitation was very, VERY creative. That's something I wasn't going into this jam. And the fact that you can leave messages was also really interesting. Sadly, like what others have mentioned, the game doesn't really work too well. Like what KandiStar said, making "escape" the pause and inventory key means that every time I wanted to use the inventory, it kicked me out of fullscreen, which was really annoying. But if you can sort out all that stuff I bet this game could be even cooler than it already is.

Overall, good game that could be better.

If you have some time I would really appreciate it if you could check out my game as well :D

Submitted(+1)

really really cool idea for a game, but really hard to play. the UI seemed to be all over the place and making escape the inventory button, made it extremely hard to *use* anything because i would just exit full screen, but without full screen I couldn't see my inventory anyway. I want to congratulate you on how cool the concept is at the very least, if you had some more time to sort out the jank I could see a really cool game here

Submitted (1 edit) (+1)

The controls have already been mentioned, if you struggle with this I would suggest start making tutourials for your games or just a simple controls screen. GamemakersToolKit has some good videos on this (https://www.youtube.com/@GMTK). Also I really liked the art style you went with.

Submitted(+1)

It's a nice game  just implemented badly. Not sure what the controls were and navigating a maze is hard when the movement speed feels like you're slipping on ice.

Developer

hello

Thanks for trying the game!

Communicating to the player is something I struggle with in a lot of my games. This time I put the controls in the bottom right of the screen. 

I think I probably could have made them stand out more though.

Thank you for the feedback!

Submitted(+1)

Omg the instructions were right there! That's on me. The problem is that the game just instantly loads into the level and you're getting beat from all sides by mobs. Didn't process what was happening until a bunch of graphics told me I'd died.

I gave it another shot and it does have a lot of potential. It's just the high sensitivity and movement speed making it awkward to navigate, but that could be an individual thing.

Developer (1 edit) (+1)

No, it's not you.
I made sure the dungeon didn't have monsters spawn near the player... except for skeletons...
For some reason I didn't predict people would die within LOS of the starting position and someone did which meant a bunch of people died instantly making more skeletons. so I think it was a vicious cycle.

One of those things you don't see coming until people play it. It's supposed to get harder the more people lose.. but not like that lol.

I popped in this morning and died, like, instantly so I cleared the skeleton spawns. If I was to fix it, I'd probably add a check when a monster spawns to tell it to immediately despawn if it can see the player right out the gate.
That would give more people time to look around and get their bearings and see the controls.

Submitted

Ahh. That's really funny to be honest XD. At least you know what went wrong and it's not some major bug you have to figure out.