I wasn't able to play this, but I read over the documents. It seems like there is the seed of an interesting game here and I think if the rules were tightened up a bit it could be effective. The nature of using things on hand makes it feel almost like something people play together when they are at a climate change protest! The theme is great and I really loved how the message you are telling is woven directly into the gameplay itself.
Notes taken while reading:
I like the components section to explain what's needed to play. i like how you could play this with anything on hand, such as dried beans from the pantry
> Players are Yanomami, at farming - this line is confusing
image of gameplay board is blurry
really loved the theming of indigenous Brazil with miners being used as a blocker, great way to incorporate the theme with gameplay. Calling it the Sadness is simple but effective naming!
cost for actions: how do we see how many points we have?
the punishing nature of the gameplay looks like it helps drive home a message about what the Yanomami are facing