Thank you for playing and for the criticism. Will add these fixes after the jam.
Viewing post in Protect Asylum jam comments
I actually have been thinking about this game all morning.
The "feel" of the setting came through really well and I'm imagining fighting through the halls with some stealth mechanics and/or a cover system.
Within the time limit I think this was really good. And I think that some small tweaks on top of it could really make it shine.
I'm happy to hear that it left an impression! Though I don't think I'll be implementing a cover system for THIS game, your earlier comment introduced me to a new concept - "bullet hell"!
I'll be implementing this, along with a cover system, in a game I've had in mind for a while now. Thanks for your feedback.