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Thanks for that!

Right now, it's just a straight item. I don't plan on having any other currency at the moment. The "random event" code is there, I plan on making them a bit more interesting.

As for the map, it's not obvious but if you hover the mouse on the right or left most side of the map, it will move the map and let the player see what's up ahead.

Ah yes, I did figure out the panning feature. What I meant was should the icons of each planet, shop, random event, battle, etc. be visible on the whole map for each planet?  Or should it only show what each planet holds adjacent to your position, such as the 1-2 planet choices in front of you at the moment to add a bit of mystery to your decisions down the line? Just an idle thought.

I wasn't sure between adding mystery or letting the user plan their route. For now, I went with planning the route.

I'm planning on having 4 maps in total. They other maps will have a more complex route system so planning might be needed.