The jam version is unfortunately more enjoyable than the post Jam for being more concise. Which I will rate on.
However a admiral attempt to make a collection of mini games with a vn style of story telling +1.
The with size of the team I see how this game was designed with so many minigames.
Character art is adorable, and the minigames provide interest. However as they take longer they become less interesting.
There is a clear problem with the ability to move on from one puzzle to the next which is probably where most of the glitches come from. Like perhaps there was not enough overhead to keep the pieces snuggly in place.
To be frank the story is... Oof. The much of it I wanted to gloss over, or lack of interesting banter, and there really wasn't enough to rate high.
I checked out the post jam to see your vision and unfortunately it gave me a worse impression.
The post jam story was better at the start, however the it quickly became hamfisted, and became a awkward read, so many suddenly gay moments, rather than subtlety gay. The theme is challenging, I would have given a +1 for theme for a honest attempt at however that was post jam.
On the technical front, some mini games detract from the overall experience. Particularly the numbers game. It takes very long to compete and there is a major glitch in that the mini games blend into each other simultaneously.
With all my critism,
I'm actually interested about the development process, you guys had a massive plate of work and I can't imagine how you swallowed as much as you did. Was there a dedicated team leader? What challenges did you face? What went wrong? What went right?
What were you proud of completing and what were you not?
Are you still working on it?
Do you plan to improve writing?