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Aheh "team leader" here, save for me, it was everyone's first or second jam experience.  Of course the biggest challenge is always coordination and management of time, everyone was able to grasp the scope of creating individual minigames (multiple programmers) but no one really predicted the scope of making all the minigames flow together at the end of development so it was all masking-taped together last second.

It was both to our credit and our detriment and that I handled as many hats as an artist/programmer/sound guy etc since I have a lot of experience putting things together. Despite being able to deliver a higher level of content and detail than if I wasn't involved in more roles, we probably invested too much confidence in me delivering the final product so I crumbled under the weight of everything I was handling at once, a lesson I'll have to personally beat into my head one day.

The jam was a big learning experience for all of us and despite not delivering the best play experience, everyone got a lot of development experience out of it!

We'll try and wrap up our jam plans in a final post jam build V1, but no plans on improving the story besides minor edits to dialogue and flow

Many thanks for playing and commenting!