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(+1)

There seems to be an avatar desync while stunned, Essentially Mezz stops doing anything while stunned and when you use the recovery skill, doesn't move forward while the little stun anim does.

Would you mind clarifying? By "stun" I assume you mean the state with "???", right? While you're in that, you shouldn't be able to do anything other than the "..." skill to skip your turn. If you CAN, that's a bug, let me know. Are you sure you're talking about GT and not CS1?

(+1)

While in the stunned state, the damage numbers show up in a different position and when you use the recover ability, Mezz doesn't move foreward like any other time he takes his turn, but the ??? does move.

Ah ok. Yeah that's "intended", comes down to an oddity/difference in how I'm displaying the sprite. You'll notice the sex sprites don't "shuffle" either, as they're done the same way. There's a certain set of sprites that come straight off the sprite sheet, and when those are used you get the typical "shuffle" movement. But eventually that one runs out of spaces, so I just hide it and overlay specific sprites for some situations. Which one is "easier" depends, but usually this way is a lot simpler for situations/states like this. There's technically nothing stopping me from manually animating/recreating the "shuffle" there too, but given that he's stunned I figured it was fitting he didn't move. I'll admit the "???" still moving and damage being in a different alignment (hadn't noticed this, but possible) is a little sloppy, but wasn't enough to worry me initially. Might revisit and tune it up eventually, but we'll see.