Post bug reports (including typos) for version 0.5.1-0.6.2 here. Try to be as specific as possible: what's happening, where, and under what circumstances, if appropriate.
after getting captured twice (with the scene outside the club having happened twice, after leaving, i can no longer access the area north of the club, to get to the side alleys. it just plays the hypnotized thing that would happen before gaining access to that area. i think i'm just softlocked here.
Kind of a spoiler PLEASE DONT READ UNLESS YOU'VE GOTTEN HERE BECAUSE I DO NOT WISH TO SPOIL IT FOR YOU
but when you arrive in the entertainment region 3 and get to the club filled with what looks like green smoke. When you look for the mirror and find who has it, and go back to Satin you must type who has it. I've typed who it is many times and yet nothing happens. Not sure if this is a bug or if I'm just typing things wrong.
Well first of all, to clarify, by "nothing" I assume Satin says you've got the wrong person? You shouldn't literally be getting no response regardless of what you type. With that clarified, it has to be the right response obviously. Shouldn't be case-sensitive. You can use a name or a pronoun. If Satin's telling you you've got it wrong, you may wish to play through the chain again and pay closer attention to what each person, especially the last says. If you're absolutely sure you've got it right, let me know and we'll dig into it further.
Cracks are an...engine limitation. With a lot of stuff I have to choose either: a. Walkable on a wall (bad) or b. not walkable on the ground (not a huge issue. I like to use them on both, so this is the compromise, and intentional. Otherwise though, yes, if there's anything on a wall that lets you walk into it or through it, let me know.
The only pieces of walls that are walkable that I've found are merely cosmetical and doesn't enable any exploits (still, if you want me to point them out, I can take some screenshots). But I did notice that, after talking about the job to the porn store guy when you lose for the first time, you can just leave the store instead of talking to the stairs hyena. After the second loss and you go back, it considers as if you've done it anyways (but you will miss the content and won't get the first tape). Also, the kitsunes at the end talks about Mezz clothes even if he took them off or wore the bunny suit off after the third stage.
Well crap. Wish I could have gotten these in today's update. Glad you reported them though. That stuck Hyena issue is an easy fix, got it patched now. The others I'll come back to tomorrow on a fresh brain, but yes, can confirm that you can leave the plaza after talking to the clerk, without doing the scene. I have no idea why I did the trigger like that when it CLEARLY should be after the scene is finished. Ugh. This is why I'm grateful for these reports though: it's hard to see your own blindspots.
And yes, I still want to know about those wall issues, even if it doesn't really allow for cheating. Still sloppy stuff that needs to be corrected.
Edit: Got the porn shop/plaza trigger fixed now. I THINK. On the kitsune, which one do you mean? If you're talking about the Mint and Taffy exchange as they're hauling him, that explicitly has handlers for all the wardrobe items currently available, so you should be getting something appropriate.
1- First one is right at the begining. You go downwards past the park, you'll find this prop at these ruins.
2- I didn't have time to get a screenshot for the the second collision bug, but it's right at the trifurcation with the center path guarded by guards. Head east facing the north wall and you will see a sign on the wall very soon that you can walk over.
Also, at the Party place before the boss fight (not in slut mode), every hyena sitting on a chair facing the stage will be through the seat. I'm afraid you can't fix it, since it is a graphic bug and RPG Maker is... you know.
Finally, a minor spelling mistake at the alleyway with a secret scene in which I really thought I was going to be jumpscared on.
I will try to get prints from the kitsunes once I have sparing time. I tried doing a quick run, but Mahir made sure I got the unluckiest odds:
He did wound up
I guarded
He dazed me
(lost turn)
He striked and one-hit killed me.
That happened Twice in a roll. I'm not sure that is intended, but I didn't have that problem the first few times I fought him. Anyhow, it doesn't give much chance for the player to evict an early game-over.
The Mahir thing is actually be intended behavior. He has two different windups, with subtly different attacks. The first works as you'd expect: windup, you block, the block protects you from the "payout." The second is there to catch you off guard: wind up, you block, and then he hits you with a stun and one-hits you. You can counter this by attacking rather than blocking. That's the gimmick of the fight: you have to catch on that there's two windups being used.
Got the rest implemented, and even tweaked the alignment on the chairs, just for you!
The downside is they won't turn to face the player anymore, as they're static scenery now with invisible events for interactivity, but I think it's a decent trade-off.
I don't necessarily need a screenshot of the kitsune, just give me an idea of which one it is/where it is.
Ah ok. Yeah that's "intended", comes down to an oddity/difference in how I'm displaying the sprite. You'll notice the sex sprites don't "shuffle" either, as they're done the same way. There's a certain set of sprites that come straight off the sprite sheet, and when those are used you get the typical "shuffle" movement. But eventually that one runs out of spaces, so I just hide it and overlay specific sprites for some situations. Which one is "easier" depends, but usually this way is a lot simpler for situations/states like this. There's technically nothing stopping me from manually animating/recreating the "shuffle" there too, but given that he's stunned I figured it was fitting he didn't move. I'll admit the "???" still moving and damage being in a different alignment (hadn't noticed this, but possible) is a little sloppy, but wasn't enough to worry me initially. Might revisit and tune it up eventually, but we'll see.
I've noticed a couple bugs with clothing. After you lose a fight and are naked, gaining your clothes back doesn't always properly show the correct world model if you try and equip the bunny suit. You have to exit and reenter the menu a few times between removing clothing and equipping it to get the equipment to properly show (or not show).
Additionally,
[Spoiler for the final fight]
if you start the Khazeem fight not wearing any clothes, after he talks to you and the second sprite comes in, it will revert to you wearing clothes again.
Thanks for the reports! Second one first: there will eventually be a distinct ending/boss fight situation for slut mode, and slut mode is the only situation where you can switch outfits. This may be tweaked eventually, as you'll need to switch to certain ones in other circumstances, but in general this "bug" is just an artifact of re-directing slut mode to the normal ending for now. Once that content is added that issue will fix itself, but apologies for it being a little sloppy at the moment.
On the second one, I'm a little confused; would you mind clarifying some specifics so I can try to replicate? Is this happening in the normal mode with the fights, or slut mode with the stealth gameplay? In normal mode if you get stripped in a fight but win, you are briefly nude in sprite form before Mezz puts the jacket back on, but you shouldn't be able to change clothes, because it's still normal mode. He should give the same rejection as always. If he doesn't, and allows you to swap outfits, THAT'S the bug.
Ahh, ok, that makes more sense. Still having trouble reproducing though: once I've picked up the clothes again, the jacket is equipped in the armor slot for me. Any chance you have a save from just before picking it up that will demonstrate it happening? All the clothes pick-up locations are referencing the same one chunk of code, so they should all work the same. Not to be annoying, but are you sure you're checking equips and not items?
I think I see what my problem might have been. When I downloaded the newest version of the game, I just dropped everything into the existing folder, replacing everything with the newer version (I wasn't sure where the saves were being stored, and didn't want to lose them). I deleted my game and did a clean download and it looks to be working as intended.
Version .3, bathing kitsune B says they want to see "what's under those clothes" even if he arrives without any. Skeptical Kitsune also mentions an "outfit" despite wearing nothing. Oh and I guess we just get to keep our clothes during the boss fight too.
Also if there was an indicator that you should type out the answer to the mirror quest thingy it'd probably help out, I kept pressing space and thinking the text box just broke going empty lmao
Ah, so these are the kitsunes in question, good to finally have that hunted down. Sure, I can add some more conditionals so they say something appropriate. The boss fight is an artifact of the fact that I'm re-directing the slut mode fight to the normal fight for now. I haven't decided on some of the details of that fight, but once it's in I'll try to remember to take these possibilities into consideration. And yeah, may have to add something for the text prompt, a lot of people don't seem to get it.
I am almost through most of the game and I have to imagine I'm experiencing a bug. There are no hypno scenes or anything related to that in every single combat scene. The hyena trainers just sit still in battle and don't do anything. I'm aware there's a "good luck charm" that maybe is supposed to put me in this state, but I've never acquired/used it.
That's definitely not expected behavior. I'll have to do a fresh playthrough on the newest build to make sure all the triggers are working correctly, which will take a bit. Meanwhile, do you have any other saves you can try, to see if this is unique to a certain path or game-wide? I am puzzled why this would only crop up now, as it's a pretty big thing to be missing, and I haven't changed anything related to those triggers in a long time. It seems to have been triggering fine for everyone up to now. Will check though.
Alright, just finished my test playthrough. Not able to reproduce: the hypno battle stuff seems to be coming up fine in 0.5.5. Keep in mind that the hypno/battlesex content only happens AFTER the desert area. There's none of that in the initial desert area fights. You did say you were "almost through the game" so that's PROBABLY not the issue, but just clarifying. Let me know how attempt 2 goes and if you manage to narrow it down to a particular path. For what it's worth, my path in the test play was: get to gutter, fight Mahir, go to Ent. Dist. I fights. Should work just as well if you do his job instead though.
I did a fresh install and started a new game. I believe the bug is still happening.
My EXACT path:
-Game was installed/extracted to my downloads folder. No CS1 carry-over
-Whole game played in windowed mode, all sound settings at 20%, always dash is on. All dialogue is progressed with "X"
-Went straight to the hotel, got the part, went to the hideout. Walked to the east exit of city.
-Started again at the west side of the city - ran to the hideout, had the backstory explanation. Picked up items in the trunk and fridge.
-Proceeded through the desert area killing every single enemy. Every fight started with a hard knocks followed by regular attack to finish enemies. After every fight, I restored my health with Patch Up
-Go to the ambush with 5 enemies near the odd-looking statue. Killed them. I used 1 hamburger during the fight.
-Pick up the disk, which started the cutscene.
-Talked with Mahir, when he offered me to fight, I said "nevermind"
-Went straight to the porn shop, went through the cutscenes in there.
-Entered entertainment district 1. Got the ambush by 5 enemies. At this point there are no hypno scenes. Every enemy attack is double slash. Winning this fight got me level 12
-Fought through several more enemies, no special events in combat. To additionally test. I would narrow a fight down to one enemy, and just spam guard until something else happened. Nothing ever did.
I could further verify by going all the way to the hyena trainers, but it seems like it's still happening
Edit: An update: I tried playing through exactly like this on 0.5.2, and the bug is no longer there. I noticed in 0.5.2, you are required to go back to mahir after the porn shop scene. In 0.5.5, this isn't the case. You can just leave the city immediately after the porn shop. This is probably whats causing the bug.
Yup, think you've got it exactly. The FIRST job, you're supposed to go back and talk to Mahir before you're allowed out, the others you're just allowed out automatically. I think a user reported "not being able to leave the plaza after job" as a bug, and I "fixed" it, forgetting this difference between the first job and the second and third. And yes, if you don't interact with Mahir there as expected, all kinds of things get thrown off, including the trigger for hypno in combat.
I have reset it to what it was, and it seems to be performing correctly now. I'm going to test a bit more tomorrow to make sure the second and third job are still working as intended, then I'll get the fixed version up. This whole thing has been a head-banging-against-the-wall moment, but hopefully this will be the last "fix" on this issue.
I seem to be experiencing a bug where all combats seem to have none of the hypno parts too them. The Hyenas just swipe all the time. I did the first "job" at the movie place and even went back to Mahir after but he just tells me the same short dialog to get the job done. I'm not sure why that is happening.
Hey I run into a crash on version 0.5.1-.6. After heading to the entertainment district and going down the alleyway my game completely crashes with this error code. Error:failed to load audio/bgm/Under_line%20-%20%20Make%20a%20Field%20Music%20-%20(GT%20exploration).ogg. If you could help me fix this that'd be great.
Probably an error with extraction and/or location. Some Zip programs mangle file names, and RPGMaker is particular about its filenames: if they get messed up, things break. RPGMaker also HATES running in deep directory structures for some reason. For the sake of testing, I'd extract the zip with the default built-in functionality of Windows, then make sure the folder is on the root of your drive (though in theory it should be able to handle being a few directories deep).
Also this is a minor thing, but just to be clear, there is no "Version 0.5.1-.6" It would be 0.5.1, 0.5.2 etc. If you downloaded the most recent, then it should be 0.5.6.
This isn't quite really a bug with the game but more so with the data crystal.
I've experienced a few strange problems, when I try uploading my data crystal to the new game (both from directly from the Itch app and from the web application both updated to latest) the file doesn't seem to carry over anything unique about encounters.
Checking the data crystal information itself shows that the stats from the first game are indeed written, but it still won't transfer the information over. I can share what's written if needed but I won't do it publicly in case you want that tidbit of code to remain secret but it might be a typo error in the code or I'm missing something in GT. I've already completed GT once, so there is save files still present before I transferred but I've also tried with new games (still with the old files attached to the game just separate saves.
I've made sure I've overwritten the original Data crystal that comes with the files in that game.
I've checked to make sure that the code was the same on both data crystals on Cruel Serenade and GT and they're the exact same.
I'm going to try a few things with the code to see if it might actually be a coding typo but I haven't really seen anyone else come up with a similar problem.
If you need additional information or need to privately message me feel free to ask or contact me directly.
I'll try a few things and comment underneath my own post with what I've done if I find a way to work around it.
A few notes if it helps:
-CS is on v. 0.4.1
GT was done on first release version and most updated from itch, both versions are on different files but are identically the same.
-I haven't touched the code at all.
-Both games are on the same drive, however it's an external one, I know this is only usually an issue with larger games and usually relates to lag instead but computers and coding are very finicky so it might also be an issue with this.
-I also retried the instructions a few times as intended and changed a few things. (i.e where the file was located and data values)
Sorry if the post is too long but I wanted to be detailed in the hopes it would make the bug fix easier on your end.
Thanks for the details, makes working with something like this a lot easier. So a few things right off the bat:
-I have had issues with RPGMaker when the game directory is placed too deep in other directories. Not this issue, but it really doesn't seem to like that. So for testing it may be worth moving the game directory to be right on the root if it isn't already.
-Keep in mind that when you FIRST start the game, none of your stats in the menu will reflect your stats from the first game, because of the time skip. It hasn't happened yet. Wait until the SECOND time you enter Haven, then check your stats Status--->Subject Stats. If they're all still zero despite having numbers in the file, yes, that's something breaking.
-You said you've already tried messing with the data values, but to be clear, to trigger the extra scene you need "NumberofBoarDefeats" to be 3 or higher (Unless I've messed something up, SHOULD be three though, and no penalty to setting it higher to be sure.) Then walk past the alley by the hotel, again, SECOND time arriving in Haven.
I'd check Subject Stats as your main diagnostic check that the data is getting through, again, after coming back to Haven the second time. Might also be worth moving the game to a main drive to test, though I can't imagine why that would cause any issues. Give this first stuff a quick check, and if that doesn't do it I'll have to dig deeper, though it may have to wait till after the content pack is out.
Some graphic bugs I found in the most recent version here:
[Redacted]
I also noticed that the guard pathing while in slut mode can get messed up very easily, even forcing the player to get captured in order to progress, which is a bit annoying. . It happens when you get caught while being chased by other npcs . Before this recent update, it was possible to stall the pursuer(s) by going left and right until the chase was over, resulting in the npc returning to its original position. Not sure if it is possible to fix this, I'm not that familiar with rpg maker... Resetting their position when you get caught could be a way to solve this, but I don't know the quirks behind this engine
Appreciate the report. For future reference though, keep bug reports for these releases on Substar to avoid spoilering anyone else. I'm going to make a note of the bugs so I can work on them and then redact this post quick. Disregard, I'm an idiot, nothing in this post is a spoiler for the new pack, it's all previously seen stuff.
Edit: I didn't dream it! If you're being chased by one NPC in stealth mode and another catches you, the first one gives up. Unless you're talking about somewhere else?
"Glitch" at the top was just mapping, but I guess it wasn't reading well, so I adjusted it to something more obvious. Glitch at the bottom was a collision mistake, which has been fixed, thanks for catching it.
I'm assuming with the chase stuff you're referring to the stealth section after losing 3 times. I though I specifically coded some stuff to take into account getting caught while already running, but maybe I dreamed it. I'll take a closer look, but would you mind going into more detail on what you mean by "going left and right"? Do you mean the chasing npc would timeout after a certain amount of time?
if your getting chased by a hyena at the one point and get stopped by the kitsune asking for their bracelet,it freezes and locks the game.
also if you go through the host club and the secret entrance,im not sure if its a bug,but it kind of acts like your in slut mode?,i had to brute force the save to beat the three guards before the boss normally,it wanted me to do the service stuff,to be clear i only lost once to do the host club route
Consolidated these two, careful not to double-post (I THINK users can edit posts here too?) I'll have to take a look at that kitsune bug, I vaguely remember it coming up before, must not have remembered to tackle it last time. And yes, that behavior for slut mode is expected: both paths lead to the same thing eventually. It's more subtle on one, but pay attention to what Mezz says: he collapses, he says he must have been more messed up than he thought, etc.
Also, it's no big deal here, but please report any bugs or feedback regarding the new content on Substar, rather than here to avoid spoiling anyone.
Would you mind clarifying some details? Did you get there by being picked up by the two kitsunes, or up through the host club? And what do you mean by hyena guides? If you mean the hyena thugs guarding Khazeem's pad now then yes, that's intentional. They're there to introduce the player to the new battle mechanic.
To clarify, is this in the stealth mode section, where you're trying to sneak past the hyenas? So there's a mini scene, and he's dumped back at the beginning of the section, right? At that point he IS supposed to be minus jacket, you have to go find it in one of the three places it spawns (glowing green sparkles). Technically it shouldn't remove the bunny suit, but once you're in the stealth section that suit is already irrelevant for that run anyway, as you can't reach the host club. Are you having trouble getting it back from the 3 places it can spawn?
No problem. No, the host club is kind of a lure/temptation. If you're still not corrupted at that point, you can fight your way forward, or take the "easy" way through the club. So if you're ALREADY corrupted, there's no need for it story-wise. You can be defeated a few times though, don't worry about that. Just don't max it out so you end up in the stealth section.
That said, that still doesn't resolve the initial bug report. Were you able to regain the jacket once you searched for it?
Yes, I was able to find it. I didn't really pay any attention to that since it was a non issue in a past play through. I previously assumed the sex scene simply stripped Mezz naked. I didn't bother checking inventory until I found myself unable to progress without it. Before, I figured, why would a slutty Mezz care about wearing anything when he didn't in the last game?
Save data provided in StarterSave doesn't seem to have The Perfume (forgot it's actual name) to get through Mahir and Khazeem fight? (I clicked through every object before triggering the dialogue with Mahir) Also, I don't think I can find the host club, no matter hown hard I tried (I did check entertainment district 2).
Spoiler warning!
Losing the dice game a second time in the host club puts you in control of the hyena and mezz like the first time, but doesn't indicate where to go anymore. (1st time being the bar counter) and now I appear to be soft-locked. If there's meant to be an indicator for where to go, I either can't find it or maybe I wasn't meant to try and intentionally enter slut mode in the host club...
Edit 1: I figured out what I'm meant to do. Maybe I accidentally skipped the dialogue explaining it whoops.
Was this on first launch, or after playing for a while? If on first launch, probably zip or download corruption, try again. If after: the game swaps a few of its files at a certain point to do some stuff. Having the game on the system drive (usually c) or buried in a bunch of folders can cause strange issues with this, and other problems as well. Be sure none of these are the case, and let me know if it continues to be an issue (and more details, like the file that's missing).
Minor things I ran into with the Starter Save. 1) The Skull Crush is available in your inventory when you shouldn't be able to get it normally because it was from the previous game 2) When fighting enemies and you get the Dazed condition, the Skull Crush can still be used as an item when all the other items are unable to use because of the status condition.
Ah, must have overlooked that. I pulled one of my saves to make that, and it must still have had that from early days of testing. Minor issue though: it's effectively the same as the force-death item in GT, the adder drink, so it shouldn't break anything besides being usable at odd times. Appreciate the report though.
This is a fairly minor one, and I tried to read through here to make sure nobody already mentioned it, but my dyslexia could have caused me to miss if someone did mention it. I apologize in advance, and I fully understand if you want to just delete my post.
Anyway, there are some segments where a character approaches you to initiate dialogue outside of a cutscene, such as on a large street toward the end (trying to not spoil stuff), where you can hold down or mash a movement key to continue walking; I was able to lead a certain someone to the location of an actual cutscene, where he appeared to duplicate himself for said cutscene, since he has dialogue in it. I am aware of the possibility that this could be an engine issue itself, and not something a game developer can fix. Since I have never used this engine in my life (the only version I used was XP), I have no way of confidently saying whether I believe this to be an engine issue or not, but based on my experiences with other engines, I can certainly see it being a possibility.
Spoilers are fine here: The assumption is that bug report sections are going to be spoiler central regardless, because they kind of have to be to clearly discuss issues. Appreciate the thought though, and definitely keep to it outside these threads.
So I assume you're talking about the little walkup and talk Mahir does when you get to Entertainment District II? In theory you're supposed to be stopped there yes, and in my testing it didn't seem possible to move. However, when I was first programming GT, I ended up using a fairly hacky solution for this: I have some dialog before he comes up, then trigger him to come up, and on touch the rest of the dialog happens. At various points during this player movement is frozen, but not ALL, so I tried to get around it by having a 1 second wait, which USUALLY was enough to patch over that gap, but it's really inconsistent. Since then, I've discovered the RIGHT way of doing it: just completely and directly disabling player movement, then turning it back on after. I avoided going back and fixing all the old ones, as they seemed to work well enough, but I'll adjust this one since you were able to get past it. Appreciate the report.
If spoilers are alright here, then I also was able to do this with the door greeter in the host club (the mouse), although it is a lot more difficult to pull off due to him being right next to Mezz when first entering. On that note, I was able to get to the intended guest and initiate the game with him without wearing the costume, and after beating him, the mouse seemingly goes back to his original position and everything proceeds fine as if this segment was done legitimately. So while it is obviously unintended, it does not seem to be game-breaking for this particular part of the game.