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Cool Idea. I agree with Grumpy that the song is....a lot haha.

But I love the visuals, Nice level design. Most of my suggestions would be about tweaking the difficulty in various ways.

From an approachability perspective though, I have two suggestions, a little description of what each minion type is good/bad at might help. I just used goblins mostly. They seemed effective haha.

And some kind of visual marker for 'Max Gold' would be useful. but I LOVED the mechanic of the gold piling up at the corners of the screen. Very nice touch..

I really enjoyed it. Thanks!

(+1)

Hey, thanks for the feedback!

Most of your suggestions were planned but time constraints stopped us from implementing them :(

Game balance was our most undeveloped field by far. It would be nice if our levels actually gave players a challenge but better too easy than too hard I guess.