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I didn’t think the issue could get this bad. On a few test runs I would get a few stronger monster coming by, and I’d just lose 1 adventurer at most. I’ll see if can do anything to fix this as I’m adding a lot harder monsters in further reaches.

The harder monsters drop rare equipment and materials, so they have to be more difficult or else progression would be too fast imo

Yea like I said there needs to be a good progression curve but I don't think having goblin warriors/tough slimes that oneshot low level adventurers wandering right beside your guild hall is the kind of progression curve that is ideal lol

This has been fixed in the newest update (I think) monsters now stay away from the guild the stronger they are the farther they stay, adventurers can still be one shot, but it’s less likely and monsters won’t wander threw the guild center anymore to reduce this issue further.

If you have any more suggestions on things that direct the progression curve it’d be a lot of help