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Yea like I said there needs to be a good progression curve but I don't think having goblin warriors/tough slimes that oneshot low level adventurers wandering right beside your guild hall is the kind of progression curve that is ideal lol

This has been fixed in the newest update (I think) monsters now stay away from the guild the stronger they are the farther they stay, adventurers can still be one shot, but it’s less likely and monsters won’t wander threw the guild center anymore to reduce this issue further.

If you have any more suggestions on things that direct the progression curve it’d be a lot of help