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This looks great!

 In my club they tried to play Necromunda a few times but Blood Bowl got in the middle. The last attempt of a campaign was interrupted by the arrival of Mordheim (come on!) and that was the end of it. The few gangs around were recycled into chaos and imperial guard armies. 

I want to give this a go.

That's sad. I had similar problems: when I got the game, my old friends were moving on to other things and Warhammer 40k had lost a lot of it's former popularity among us. 

I managed to give it new life in university with the rpg club and we used to play it over a door lying over two chairs and lots of rubbish as terrain. Still, the ratio gaming/preparation was still quite low and the game eventually disappeared. 

I think what pushed people back was the amount of rules. There were so many details and exceptions and conflictive rules that was hard to organise games.

Apart of that, good news, I convinced my other half last night to try your game and my mutant gang, the Blistered Rats faced the Plutonium Chainsaws, his head hunters. We had a few squirmises mainly around his casino, wich changed of owners a couple of times. Eventually, the Blistered Rats ran out of money and weapons and ended up going a bit too often to the wasteland where my last surviving mutant was devoured by a bigger mutant. XDDD

We had good fun and we agreed the game would be funnier with more players. How many can play this? 

That's fun! In my testing games there was as well a huge battle over a Mutant Casino that ended up with a single survivor keeping the place. Another epic battle was for the control of a Dead Zone between two players with no other territories or someone who was ambushed three times in the same turn! 

There is no player limit, theoretically but common sense dictates that more than six people around the table might be too many.