why would you keep those containers (the 1s that fall from the ceiling) in the Dark Wolf King boss fight?
I am talking about the shadows that spawn in during the Dark latex King boss fight... I don't know how to be more specific than that... I understand that you want to keep true to the original game but you have to make the bosses winnable. I'm sorry if I'm sounding pretty mean but... it's hard enough to dodge those spikes that spawn in.
Well, I want to explain to you that this game is a replica of CHANGED, faithful to the original game, this item will not be eliminated, and there is no death, try a few more times, the spikes on the ground and the latex cans overhead is actually very good to dodge, you just need to calculate the path, keep it behind you, to ensure that the black shadow of the two latex cans will not block your path, as for the spikes on the ground, the Time is completely sufficient, just need to move a few steps to avoid, even with the addition of latex cans, you can also perform lure, because it is synchronized with the spikes, only when the spikes start that one moment will move, that is, you can completely dodge it
Hello BuildingWolf100, Changed3D is built for the Windows OS, PC.
This is a dilemma, either I tune down the difficulty of the boss for the sake of the players who can't beat it, or leave it as is for the sake of difficulty and faithfulness of the original game.
There is a better alternative that I think will be best. I will in the near future implement the "Simple difficulty", which will be selectable at the start of a new game, and will tune the difficulty of most of the enemies and parts of the game, and obviously have a unique early ending when reaching a certain part of the adventure.
I'm sorry that you are struggling with the boss! After I finish with the ServerArea segment, I will design this Difficulty system.