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(4 edits) (+1)

-Game softlocked after touching the orb, I could move, screen keep shaking but nothing was happening, I went to menu and stated again to then no dialog would appear and I was unable to even touch the orb, then I realized I need to click reset progress and It reset it, But the game softlocked again after collecting the orb I walked around and when jumping to water in certain places the level would just reset and I couldn't do anything again.

-The only other thing is that game could use more sound effects like walking or landing or characters speaking

It's kind of sad I was unable to play it.

(5 edits)

you have to go back to the water once the screen is shaking, it may break under some conditions, so if you do: "reload game -> reset progress -> play -> go touch orb -> get ominous message -> run back to the water" it should be unlikely to break and the game should finish its intro sequence properly

there are some walking sound effects, although they seem to break under certain circumstances??? We are planning on adding people speaking noises, but our composer went on holiday before we could get it working properly :P

Heres video of what happens
https://files.fm/u/gs8g4yv5a

huh, it works fine for me

okay i managed to get something weird to happen, but reloading the game and resetting progress fixed it

yeah i cant figure out how to reproduce that

maybe try deleting the contents of AppData\LocalLow\Netal\Turnstone Falls, then deleting and redownloading the game :P

Sadly It didn't fix it, I even tried it on both drives and no results.

(1 edit)

hmm, id assume its some problem with your exact combination of hardware then? idk

if you send me (eg on our discord or through pastebin or something) the contents of AppData\LocalLow\Netal\Turnstone Falls\Player.log after getting the weird loading bug, i might be able to figure out what the bug is even if i dont know the cause or how to reproduce it - otherwise i think youre just cursed :P

okay i have a partial solution, if you download the latest windows version, then replace the contents of AppData\LocalLow\Netal\Turnstone Falls\save_1.json with

{"version":1,"position":{"scene":"Pillar","terrainRotation":237.52645874023438,"zPosition":-31.79437255859375,"yPosition":0.286250591278076},"storyProgress":{"hasArtefact":true,"hasDoubleJump":false,"sheepCollected":[false,false,false,false]},"flagDatas":[{"file":"player","flags":[{"name":"has_artefact","data":"1"},{"name":"has_double_jump","data":"0"},{"name":"befriended_count","data":"0"}]}]}

then the game will load as if you had touched the water and it hadnt softlocked

(1 edit)

as far as im aware this has now been fixed in the latest version