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Yes, i've read it on your game-page.  Had not expected, that something basic like movements are that different on the devices. And according to your trailer, it seems to run there very well. Maybe I should charge my old one again after some years^^

Just tried your windows version. There it works fine, no rotations at all when i see it on the (pc-)screen.  Just not sure. I never played PCVR on the quest so far (besides Steam and Unity-Link connections), so not sure, how i can run your one on the Quest?

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Thank you so much for the info you gave me! Anyway I'm going to check why is behaving that way on quest 2. For playing it on quest you can simply load it with sidequest, I hope you can enjoy it this time!

I got someone testing the game with the quest 2 for me, they told me that didn't find the same issue you had. But I will anyway test more to check. Anyway thank you so much for trying the game!

Ok strange. Then sorry for the trouble. Hope it's nothing on my specific device and/or controller then, but actually did not notice the problem in other games. I'll let you know, if i find the problem on my side.  

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It's ok, of course I just want that everyone can try and have fun with the game. So I was just worried a little bit. Anyway thank you again for trying the game.

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To play any PCVR game on quest, first link your headset to pc with air link and then run executable on pc.