Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Ninjapost Express: Silent DeliveryView game page

It's all about throwing Shurik-ehm i mean packages!
Submitted by TotallyNotDevs — 42 minutes, 38 seconds before the deadline
Add to collection

Play Ninja Postman Game

Ninjapost Express: Silent Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme - How well the game incorporated the given theme.#303.3333.333
Presentation - How well executed the game is.#323.3333.333
Overall#443.0173.017
Concept - How interesting or unique the game is.#572.8672.867
Enjoyment - How much you enjoyed playing this game.#632.5332.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Asset Used:
- VR IF Framework
- Blaze AI
- Poligon Sci Fi City Sinty Studio
- Throw Lab
- LootLocker (Leaderboard related part)

Songs (All from https://www.free-stock-music.com/)
Leonell Cassio - A Magical Journey Through Space
Peyruis - Boost

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

#1 on the leaderboards coming through

Honestly, was surprised you even had leaderboards set up. And on top of all the mechanics, a whole big level etc. So much stuff, wow, good job.

On the downside, some of the mechanics were not as polished or not useful. Only useful spot to grapple was the very high parcel delivery spot. And speaking of which, it really is not clear at first where to deliver them. And once I found there are orange lights, turns out some of the parcel delivery spots are flat out evil, took a bit to figure out how to get to them. Especially the underground area was the worst. At first, I though I as too stupid to find where to put the parcel in the highlight. But turns out it’s much further down inside. The entrance was kinda hidden. Also, the locomotion could use some work. Moving platforms are wobbly and going down slopes slows you down!

Keep in mind, I don’t expect you to be perfect in a jam, just feel like I have to point out the shortcomings. Excellent submission overall and the one I think I was most satisfied with when I finished.

Developer(+1)

First, thank you so much for testing the game and also thank you so much for all the intresting feedback you gave!

For the grapple you are right, i noticed that is quite meaningless having it at the current state. Also the i thought was funny to make people search for the delivery spot, but i noticed also that most of people get frustated from not find it easily.
Another thing i had to do better is the tutorial and mention in a better way that there is also a "underground" section.

In the end i tried to put lot of different features but in term of time and usability, they turned out against me.

But in doing so, I learned how each person interacts differently with the game, noticing many gaps that I didn't see because I rightly made the game from my perspective.

So I really thank you so much for this feedback, I will save myself for the next Jam!

Submitted

Smooth locomotion + smooth rotation made me really sick. 

Pretty good level design, but I couldn't find the destination for quite a while in the beginning. The "light ray" doesn't really shine and blends into the environment quite well, I suggest you to have bloom on and make that shine.

Submitted

I'm a sucker for good looks and presentation and this definitely has plenty of that. I did my best to deliver packages, but I get VR sickness pretty easily and the movement got to me after a little bit. Audio design was fantastic! It blows my mind how much you were able to implement. I'm also a fan of what you decided to go with in terms of setting. Futuristic ninjas are always in style. Cheers and great entry!!!

Developer

Thank you for the feedback! The main problem of the game is for sure the movement, if i could leave the snap turn i think it would be better hahaha Anyway i hope you could at least enjoy a bit and try to submit a score in the leaderboard after doing a level :)

Submitted

Great job! I like visuals and music. A lot of movement mechanics and well implemented. I tried to see level 2 but it didn’t unlock even when I delivered all two parcels in level 1. Level 1 always says “you won” when timer expires no matter if I delivered parcels or not. I liked thorough level design. Enemies become a bit annoying but it may be just me preferring more relaxed gameplay.  For me the first level also seemed a bit tough until I discovered the sprint button in the tutorial in the lobby - first I read only that one in level start and didn’t know tutorials differ. I also liked the lobby, it is vivid and fun with all those little animations. 

Developer

I think that you couldn't unlock the other levels because you didn't finished the levels xD Mainly the goal of the game is yes to bring the packages to the spot, but after that you must return to the base to actually complete the level..

About the tutorial, i know it wasn't really clear, but with the short time left i couldn't actually do more, for that i'm sorry.

I hope you can try it again and submit a score in the leaderboard after :)

Submitted

Now I recall that was said in the tutorial to return to the base, it's just too much to remember in one grasp. I guess some direction hints would be a great improvement of the experience, both to the delivery spots and to the base. I'll try to give it another try, luckily I used to controls and don't feel sick because when I saw continuous turn can't be changed I just stand up to turn by myself physically :D

Submitted (1 edit)

I'm on the leaderboard, all three levels! Here are some additional thoughts:

  • Tutorial should be reworked into some digestible form.
  • Before each level it would be good to see level objectives.
  • Leaderboard stays empty initially and even after you enter your name. I think it would be better to just show it without need to click Level 1/2/3 buttons, there is plenty of space.
  • Health bar bound closely to the face is a bit annoying. Might be it would be ok to place it on wrist, idk.
  • There is almost no use in slow walk but constatly pressing stick to run makes thumb tired.

In general very good! Totally playable and fun!


Submitted

I really liked the level and assets you used, it certainly added a nice atmosphere!

It was a little confusing at first to figure out what I was supposed to do. I think a big wall of text in VR is hard to read so I would try to avoid that in the future. I definitely did not see the equipment area until a few minutes in, so I was wandering around trying to do things. I think a better tutorial / explanation would help a lot!

It was hard finding the delivery points but I figured it out eventually. The grappling did not feel great. It would work once in a while, which was nice, but afterward it would never seem to grapple. I guess there's a cooldown based on other comments? That wasn't clear to me so I would just spam it at the anchor point over and over.

I think overall, the level is nicely presented and the gameplay is well executed once you figure it out. It could use a nicer tutorial/explanation system in the future to get you going faster but overall solid.

Developer

Thank you so much for trying the game! 

I didn't had lot of time to implement a good tutorial for all the feature, but also i could maybe put a better explanation.

For the grapple, yes it has a cooldown you could watch it from the back of the and when you use it that it reaload. My choice for that was to make the palyer use it just for help shorten the distance in specific situation, otherwise it would be really easy to reach the points to deliver.

Also about the equipment area you are right, but I think it was the only place that didn't bother the player's vision.

Anyway i hope you could enjoy a bit and that you could set a score in the leaderboard :)

Submitted(+1)

Nice concept and execution. Getting a new shuriken everytime kills the action mood for me, I would prefer throwing shurikens more rapidly. Maybe I should practice more haha :)

Developer

You are right, is not really handy every time to grab again the shuriken. I wanted to change it but i had really few time left. Anyway thank you so much for testing the game, I appreciate it very much.

Submitted

I could not stomach this game's movement. The smooth turn is probably the worst part honestly. The grappling was fine and jumping was okay. I honestly wasn't sure what I was even really supposed to be doing. The throwing did not feel satisfying and the rocket booster thing was very small and having a grapple cooldown didn't feel great either. The styling definitely felt off from what the title conveyed. I definitely wanted to explore the space but I could not handle it.

Developer

Thanks for trying the game and for the feedback. About the movement I noticed the most of people prefer snap turn instead of smooth rotation.

The goal of the game was to search and find the places where you had to bring the packages, and those places were signed with a cone of light, you also have to be quick and avoid the enemies cause they can beat you easily, the use of shuriken is just in case of emergency If they are really putting you in bad situation. so that's the concept of "express" and "silent delivery" of the title.

I intentionally limited the rocket power and the grappling usage because I wanted people to explore and use the grab system too, otherwise I would use only them and the game wasn't fair.

Submitted(+1)

Some people can definitely use smooth turn but for me it has always caused a decent amount of motion sickness. I can move smoothly but as soon as I start rotating it is a problem for me sadly. I really want to be able to get immersed but unfortunately I gotta stick with the snap turn.

Submitted

Really cool game and setting. Running and throwing the shurikens was fun.

In my level one playthrough, I couldn't find where to deliver the packages. Would have loved a map or objective pointer. Also would love to have snap turning as an option instead of smooth turning

Developer(+1)

Thank you for trying the game! Mainly the places are visibile thanks to a orange VFX, and sometimes can happen that some of them can be found also underground, where there is another part of the level.

For the snap rotation, i will for sure put it when the Jam is finished because i noticed that not lot of people are used to smooth rotation. Anyway thank you so much again!

Submitted(+1)

Awesome game! Cool music, and a nice running vignette. Cool shurikens with nice trail effect! Using a grapple hook was a little bit hard since its limitation but overall cool game! 

Developer(+1)

Thank you so much for trying end enjoying the game! I hope you could have fun with it and try to set a score in the leaderboard!

For the grappling hook, I know it has limitations. But precisely my intentions were that it should be used wisely knowing that you have limited hits and still it can help shorten the distance between one point and another, of course you can do combos with the rocket.

Submitted(+1)

Quite a stunning game with a lot of features added in such a short space of time. The little lines to indicate speed really helped with the motion sickness and had lots of fun playing this!

Developer

Thank you so much for trying the game! I hope you could have fun playing it!

Did you have any performance or movement problem inside the game!

Also if you want you can set your score on the leaderboard! 

Submitted(+1)

Tried playing it on Quest 2 a few times now. But unfortunately I'm rotating randomly (and sometimes also moving slightly). Not sure why, sometimes it stops, but as soon as I move a step or rotate myself a bit, the rotation starts again.  It's especially noticable in the main menu.

As soon as you are ingame (and usually sprint or use the firework jet) it's better, because you are moving faster relatively to the rotation. But it's still here and unfortunately causes some motion sickness, so that i just could play it maximally 2-3 minutes.

It's sad, because actually seems to be a pretty cool game.

Developer

Damn, i made the game using the quest 1 and doesn't give me all these problems with movements.  If you can, can you give me some feedbaks if act the same way for the window edition?

Submitted

Yes, i've read it on your game-page.  Had not expected, that something basic like movements are that different on the devices. And according to your trailer, it seems to run there very well. Maybe I should charge my old one again after some years^^

Just tried your windows version. There it works fine, no rotations at all when i see it on the (pc-)screen.  Just not sure. I never played PCVR on the quest so far (besides Steam and Unity-Link connections), so not sure, how i can run your one on the Quest?

Developer(+1)

Thank you so much for the info you gave me! Anyway I'm going to check why is behaving that way on quest 2. For playing it on quest you can simply load it with sidequest, I hope you can enjoy it this time!

Developer

I got someone testing the game with the quest 2 for me, they told me that didn't find the same issue you had. But I will anyway test more to check. Anyway thank you so much for trying the game!

Submitted

Ok strange. Then sorry for the trouble. Hope it's nothing on my specific device and/or controller then, but actually did not notice the problem in other games. I'll let you know, if i find the problem on my side.  

Developer(+1)

It's ok, of course I just want that everyone can try and have fun with the game. So I was just worried a little bit. Anyway thank you again for trying the game.

Submitted(+1)

To play any PCVR game on quest, first link your headset to pc with air link and then run executable on pc.