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What a cool mechanic! It's like QWOP for VR. I wasn't quite sure what I was doing at first, I didn't notice who my guy was and that menu attached to my headset was very nauseating. Maybe highlight who the player is from the get go, move the office space closer to the player so you can just lean over and/peer look into it. Change the controllers into little LEGS and give a light ground area so you can basically use your "hand legs" to see that you are pushing off the floor. I could see so many cool levels and scenarios playing out with the player bumping into people and funny animations and voices. Awesome game concept!

Thanks for the feedback! I'll definitely do a post jam version to address those questions. I originally planned to have more intractable stuff around the level, but getting the mechanics implemented already cost me like 2/3 of the jam time so I didn't have time to do those.