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Office Boy VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #4 | 4.273 | 4.273 |
Presentation - How well executed the game is. | #17 | 3.545 | 3.545 |
Overall | #21 | 3.523 | 3.523 |
Enjoyment - How much you enjoyed playing this game. | #29 | 3.182 | 3.182 |
Use of Theme - How well the game incorporated the given theme. | #47 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Polygon Office by Synty Studio.
Music and sound effects from SideArms Studio
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Comments
Haha, what an extremely creative way of walking. never saw anything similar before. Don't want to imagine how i looked, standing around and pushing stupidly in the air :-D
Just saw in the video, that i even could jump.
Real fun and unique concept with nice presentation and soundtrack!
The QWOP/Octodad like controls using the VR motion controllers were so much fun and really well polished and implemented, although at first they weren't very intuitive, so I would recommend adding a small tutorial of some sorts in the beginning. It was a really good experience and in the future adding things like dialogs, missions and experimenting with the position of the player camera could lead to a very awesome game. Amazing job, one of my jam favorites.
This is an amazing mechanic for a top down game. I really enjoyed it. I think the movement will be more responsive if you can add footsteps sounds for the player. Cool submission.
Thanks for playing. There is footsteps sound in the game, maybe it's too subtle? I didn't want it to be too loud and annoying.
Very Fun idea i love it….. I wanted to play it more but was repetitive…. Great Visuals and implementation.
Interesting idea and great visuals - I really like the environment and presentation.
I wasn't sure what to do at the start, but it finally clicked and I got moving the character ok - great to have the options you put in, it helped.
I think it would be great to add a little more to the gameplay as well as going from point to point, but it's a good concept it has a lot of potential.
Please rate on v1, which is the Jam version.
v1.1 (Post jam update):
Great use of inverse kinematics !
Really cool idea and I liked it a lot! One thing I would do is save the preferences the player has set in the menu so each time the game is restarted they don't have to reset the settings they like the most. But otherwise this game is really awesome, good job!
Cool concept and presentation, liked it! I had some time figuring out where is the character and what are the legs I should control. Rotation of world with my head orientation is something I'd rather avoid, I'd prefer to rotate the room, then it would be much less feeling sick. But movement of the character with hands is truly original and I liked it a lot.
Thanks for the feedback, maybe I can implement world rotation by thumbstick as an alternative.
Very funny, funny music too. Found the precision necessary a bit frustrating, but also part of the charm.
Movement is so unique! I was a bit confused what was happening at first, but once I realised who i was controlling it became quite fun! Maybe a marker or a beacon to let you know which one is you from the get go. Other than that, it was great!
thanks for the feedback! Another player also mentioned the marker thing, I'll do that in the next version!
What a cool mechanic! It's like QWOP for VR. I wasn't quite sure what I was doing at first, I didn't notice who my guy was and that menu attached to my headset was very nauseating. Maybe highlight who the player is from the get go, move the office space closer to the player so you can just lean over and/peer look into it. Change the controllers into little LEGS and give a light ground area so you can basically use your "hand legs" to see that you are pushing off the floor. I could see so many cool levels and scenarios playing out with the player bumping into people and funny animations and voices. Awesome game concept!
Thanks for the feedback! I'll definitely do a post jam version to address those questions. I originally planned to have more intractable stuff around the level, but getting the mechanics implemented already cost me like 2/3 of the jam time so I didn't have time to do those.
Really interesting movement mechanic. I was sidestepping most of the time lol
I've never seen this type of movement in a VR game before, and I really liked it!